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Steam News6 January 20265mo ago

Update 1.2.2

Hello strategists! Since I was bored over Christmas, I'm bringing you a new update earlier than planned!

Full notes

Full Bellfortis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedSince I was bored over Christmas, I'm bringing you a new update earlier than planned! ;)
addedThe most noticeable addition is the new Imjin War map (is part of the Japanese DLC), which takes us back to 1592, to the height of the conflict on the Korean peninsula. The AI in combat has also been improved, and the update brings a dozen other improvements and fixes many minor and major bugs (such as the non-functional Builder and Veteran traits).
changedI have a lot of work in January, so the next update will probably be later in February. I want to return to Europe and try to make a local map or conflict. If you have any ideas on where the existing factions could be used, let me know!
addedWhat's new in the update:
addedNew scenario in Japan DLC - Imjin War.
addedAutomatic province building management is now available in provinces - provinces automatically construct buildings. This can be enabled in the province panel. Buildings are constructed according to the preferred type and if there are sufficient resources.

Hello strategists!

Since I was bored over Christmas, I'm bringing you a new update earlier than planned! ;)

The most noticeable addition is the new Imjin War map (is part of the Japanese DLC), which takes us back to 1592, to the height of the conflict on the Korean peninsula. The AI in combat has also been improved, and the update brings a dozen other improvements and fixes many minor and major bugs (such as the non-functional Builder and Veteran traits).

I have a lot of work in January, so the next update will probably be later in February. I want to return to Europe and try to make a local map or conflict. If you have any ideas on where the existing factions could be used, let me know!

I would also welcome help with proofreading, especially with Chinese, which apparently has a lot of errors. If anyone wants to help me, I would be very grateful!

What's new in the update:

  • New scenario in Japan DLC - Imjin War.

  • Automatic province building management is now available in provinces - provinces automatically construct buildings. This can be enabled in the province panel. Buildings are constructed according to the preferred type and if there are sufficient resources.

  • At the start of the scenario, you can set that only 50% of the provinces on the map need to be captured to win.

  • Increased the number of Japanese units with rifles and added smoke after they fire.

  • Improved combat and fixed a bug where archers rushed into battle without shooting during their initial attack.

  • Fixed missing shields for some units.

  • Taltos now replenish arrows and projectiles as described in their description.

  • Added an option to disable increasing recruitment and maintenance costs for military units over time in Options.

  • Added an option to disable decreasing land efficiency based on size and time in Options.

  • Fixed the route between the provinces of Arhus and Copenhagen on the large map of Europe at War. It will work correctly after updating in a new game.

  • Fixed the Veteran and Builder traits of the advisors. Builder reduces the cost of buildings by 10%, Veteran increases the morale and endurance of soldiers on the battlefield by 20%.

  • And about a dozen other adjustments and corrections.

Enjoy the new update and thanks for your support!

Pavel, Rake in Grass.

Source

Steam News / 6 January 2026

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