Full notes
Full Bell Ringer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.
Features
Difficulty setting in campaign game mode
Achievements for campaign completion
Changes
Campaign monster spawn timings and locations have been adjusted
Basic attack knockback will now diminish with repetitive use
Increased hitbox sizes for more lenient collisions
Normalized size of blood effects
Gutrip is now armed to the tusks
Campaign respawn location should now be selected based on monster presence
Bugs
Special moves should no longer kill players in one hit
Character platform jump precision should now be the same as for bots
Characters should be less prone to losing their model in online games
Opening the ingame menu should now correctly pause the campaign
Player setup should now be correctly adjusted when entering the campaign start screen
Monster death animations should now have a more consistent play rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
