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Steam News29 April 201610y ago

April 29 Update

It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.

Full notes

Full Bell Ringer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Gameplay
changedChangesCampaign monster spawn timings and locations have been adjusted
changedChangesBasic attack knockback will now diminish with repetitive use
changedChangesIncreased hitbox sizes for more lenient collisions
removedBugsSpecial moves should no longer kill players in one hit
changedBugsPlayer setup should now be correctly adjusted when entering the campaign start screen
addedBugsMonster death animations should now have a more consistent play rate

It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.

Features

  • Difficulty setting in campaign game mode

  • Achievements for campaign completion

Changes

  • Campaign monster spawn timings and locations have been adjusted

  • Basic attack knockback will now diminish with repetitive use

  • Increased hitbox sizes for more lenient collisions

  • Normalized size of blood effects

  • Gutrip is now armed to the tusks

  • Campaign respawn location should now be selected based on monster presence

Bugs

  • Special moves should no longer kill players in one hit

  • Character platform jump precision should now be the same as for bots

  • Characters should be less prone to losing their model in online games

  • Opening the ingame menu should now correctly pause the campaign

  • Player setup should now be correctly adjusted when entering the campaign start screen

  • Monster death animations should now have a more consistent play rate

Source

Steam News / 29 April 2016

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