Full notes
Full Begraved update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Begraved Demo Patch 0.0.5
New patch so you hopefully have even better time playing Begraved over the weekend.
Monsters now have a red damage overlay when hit,
If a players is grabbed by a monster and the monster gets killed before it consumes the player, the player will be released,
Monsters now have increased HP based on how many players there are in a session,
Crates should now behave smoother for clients,
Urns in Dungeons have received a visual update,
Cobwebs in the Hideout have received some minor tweaks,
"Camera Shakes" can now be enabled/disabled in Settings. (Still a bit WIP!)
Bug fix: Monsters can no longer accidentally come back with you to the Hideout,
Bug fix: In rare cases players could see 2x HUDs, which could cause HUD to be visible during cinematic sequences,
Bug fix: Music should no longer be reset on game reload nor when going back/forth between Hideout and Dungeon,
Bug fix: Crates no longer have a small chance of disappearing into your pocket when interacted with,
- Bug fixFixed 2x bugs that could cause players getting stuck completely in dungeon when everyone died
More updates next week which you can read about in or latest Dev Blog, and as always thank you to everyone who have tried out the game this far, and thanks for reporting all your bugs/feedback/issues! Please do keep them coming. Cheers! Grip jaw
Source
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