What changed
1 fix1 addition0 changes0 removals
addedNEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future - reorganized the settings menu into three categories (Game, Graphics, Audio) - added descriptions for every setting - added 'Language' setting (Currently only English is selectable) - added 'Pause Game on Focus Loss' setting (Defaults to on) - added 'Bee Alerts Overhead' setting (Defaults to off) - updated all fonts to support multiple languages - Adjusted the various inventory screens to support lengthier text descriptions - the main menu song and stairwell 2 song now loop
fixedBUG FIXES - fixed a few instances where the Player would be drawn on top of certain entities instead of underneath - fixed a bug where opening the settings menu with a PlayStation or Nintendo Switch controller could break cutscenes - fixed a bug where the first ghost encounter music would play during your next ghost encounter if you successfully avoided possession during the first ghost encounter - fixed pot pushing sound effect persisting during menus or dialog - fixed player misalignment during the first spike trap cutscene - fixed a crash caused by collecting a secret treasure when no music was playing - fixed a crash from an unintended solution where you could successfully save yourself from spike damage during a certain scene - fixed an issue where the player could bypass a point of no return warning on Level 3 - minor script adjustments and additions (no typos this time)
Beghost changes
addedNEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future - reorganized the settings menu into three categories (Game, Graphics, Audio) - added descriptions for every setting - added 'Language' setting (Currently only English is selectable) - added 'Pause Game on Focus Loss' setting (Defaults to on) - added 'Bee Alerts Overhead' setting (Defaults to off) - updated all fonts to support multiple languages - Adjusted the various inventory screens to support lengthier text descriptions - the main menu song and stairwell 2 song now loop
fixedBUG FIXES - fixed a few instances where the Player would be drawn on top of certain entities instead of underneath - fixed a bug where opening the settings menu with a PlayStation or Nintendo Switch controller could break cutscenes - fixed a bug where the first ghost encounter music would play during your next ghost encounter if you successfully avoided possession during the first ghost encounter - fixed pot pushing sound effect persisting during menus or dialog - fixed player misalignment during the first spike trap cutscene - fixed a crash caused by collecting a secret treasure when no music was playing - fixed a crash from an unintended solution where you could successfully save yourself from spike damage during a certain scene - fixed an issue where the player could bypass a point of no return warning on Level 3 - minor script adjustments and additions (no typos this time)
This is a larger update that changes some underlying systems within the game. If you encounter any bugs, please visit the steam community discussion forum or email me at vidboymusic@gmail.com You can also join and report bugs in my discord https://discord.com/invite/x7ggPX8Epn
NEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future - reorganized the settings menu into three categories (Game, Graphics, Audio) - added descriptions for every setting - added 'Language' setting (Currently only English is selectable) - added 'Pause Game on Focus Loss' setting (Defaults to on) - added 'Bee Alerts Overhead' setting (Defaults to off) - updated all fonts to support multiple languages - Adjusted the various inventory screens to support lengthier text descriptions - the main menu song and stairwell 2 song now loop
BUG FIXES - fixed a few instances where the Player would be drawn on top of certain entities instead of underneath - fixed a bug where opening the settings menu with a PlayStation or Nintendo Switch controller could break cutscenes - fixed a bug where the first ghost encounter music would play during your next ghost encounter if you successfully avoided possession during the first ghost encounter - fixed pot pushing sound effect persisting during menus or dialog - fixed player misalignment during the first spike trap cutscene - fixed a crash caused by collecting a secret treasure when no music was playing - fixed a crash from an unintended solution where you could successfully save yourself from spike damage during a certain scene - fixed an issue where the player could bypass a point of no return warning on Level 3 - minor script adjustments and additions (no typos this time)
Thank you everyone for your encouragement and support!