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Steam News22 July 20261mo ago

v2.09 changelog

BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkl

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedBALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving their knife behind - fixed an issue where the player could enter a critical endgame scene with less than full health - fixed an issue where the player could perform actions on the first frame of gameplay when entering a room, which could break some scenes - fixed an issue where blowing up a zombie with a bomb would not reset the pressure plate he was pushing - fixed an issue where a point of no return warning would disappear, even if the player selected "Go Back" - a minor grammar fix... If you encounter any bugs, please visit the steam community discussion forum or email me at vidboymusic@gmail.com Or join my discord https://discord.com/invite/x7ggPX8Epn

Beghost changes

fixedBALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving their knife behind - fixed an issue where the player could enter a critical endgame scene with less than full health - fixed an issue where the player could perform actions on the first frame of gameplay when entering a room, which could break some scenes - fixed an issue where blowing up a zombie with a bomb would not reset the pressure plate he was pushing - fixed an issue where a point of no return warning would disappear, even if the player selected "Go Back" - a minor grammar fix... If you encounter any bugs, please visit the steam community discussion forum or email me at vidboymusic@gmail.com Or join my discord https://discord.com/invite/x7ggPX8Epn

BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving their knife behind - fixed an issue where the player could enter a critical endgame scene with less than full health - fixed an issue where the player could perform actions on the first frame of gameplay when entering a room, which could break some scenes - fixed an issue where blowing up a zombie with a bomb would not reset the pressure plate he was pushing - fixed an issue where a point of no return warning would disappear, even if the player selected "Go Back" - a minor grammar fix... If you encounter any bugs, please visit the steam community discussion forum or email me at vidboymusic@gmail.com Or join my discord https://discord.com/invite/x7ggPX8Epn

Source

Steam News / 22 July 2026

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