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Steam News31 May 20224y ago

Patch v0.8.4

Hello everyone! The new patch for v0.8.4 is here. This patch took a long time and is mainly focused on balancing and UI. Some quality of life has been added but less than the previous one.

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Repeated intro

Hello everyone!

What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Gameplay
addedThe new patch for v0.8.4 is here. This patch took a long time and is mainly focused on balancing and UI. Some quality of life has been added but less than the previous one.
addedWe took some time to read the feedback from players, and overall we agree with their request and want to add this content. There is still a lot of work to be done, so this patch won't solve all the problems, but it represents another step in improving the game.
fixedUser interface - The merchant now has a button to bargain with. This action is repeatable as long as the player does not leave the square. - Improved stat description popup - Statistical values of cards merge when they are similar - When hovering over a weapon the corresponding weapon card appears - Cards in your deck now display level information - The bug of hovering over the opponent's cards has been fixed - The extra fight behind the paladin is made inaccessible - Combat under the beautiful death has been removed (it was a bug) - Polish of the general interface
changedBalancing - The power of the fights has been completely rebalanced - The defensive posture of the 1st boss (paladin) has been changed to interact with the player's STRENGTH card - First rework of the 4th boss (Nocher) - First rework of the 5th boss (Dysis) - Rework and balancing of the Berserker (he still keeps his ability to survive when his health is negative) - Rework and nerf of the Efrit, these mechanics were not working well - Dryad's nerf, the handicap became very effective against her - Krendel's nerve, the anticipation reduces the level of these actions - Balance of the Tarasque - Nerve of the Ogre - Complete rework of the Valkyri (end of the punching ball) - Balancing of the player's weapon actions (Axe, Rifle, Bow, Arbalete) - Unleash spells deal much more damage at low level, and their scaling has been reworked - Spell balancing: temporal movement, emort threat, breathlessness, temporal disruption, prediction - Legendary Weapon Spell Up: Swordwalker's Pistol - UP legendary weapon actions : Adrael and Zuriel - UP legendary weapon actions: Physical Energy Mace - UP of the actions of the legendary weapon : Magmalame - Rework of the actions of the legendary weapon : AUG 16 steel storm - UP + rework of legendary weapon actions : Prototype Axe with piston - Nerf the ability mental erasure of the legendary weapon : Arabalet anti-matter - Nerf the stun ability of the legendary weapon : Lightning imperial lance - Balancing, debugging and redesigning of some armors and artifacts - Balancing of some map events - Balancing of loot - Balancing of quest choices - Increased the purchase price of items at the merchant - Loot from motojet should be better randomized

The new patch for v0.8.4 is here. This patch took a long time and is mainly focused on balancing and UI. Some quality of life has been added but less than the previous one.

We took some time to read the feedback from players, and overall we agree with their request and want to add this content. There is still a lot of work to be done, so this patch won't solve all the problems, but it represents another step in improving the game.

Here is the list of changes:

User interface - The merchant now has a button to bargain with. This action is repeatable as long as the player does not leave the square. - Improved stat description popup - Statistical values of cards merge when they are similar - When hovering over a weapon the corresponding weapon card appears - Cards in your deck now display level information - The bug of hovering over the opponent's cards has been fixed - The extra fight behind the paladin is made inaccessible - Combat under the beautiful death has been removed (it was a bug) - Polish of the general interface

Balancing - The power of the fights has been completely rebalanced - The defensive posture of the 1st boss (paladin) has been changed to interact with the player's STRENGTH card - First rework of the 4th boss (Nocher) - First rework of the 5th boss (Dysis) - Rework and balancing of the Berserker (he still keeps his ability to survive when his health is negative) - Rework and nerf of the Efrit, these mechanics were not working well - Dryad's nerf, the handicap became very effective against her - Krendel's nerve, the anticipation reduces the level of these actions - Balance of the Tarasque - Nerve of the Ogre - Complete rework of the Valkyri (end of the punching ball) - Balancing of the player's weapon actions (Axe, Rifle, Bow, Arbalete) - Unleash spells deal much more damage at low level, and their scaling has been reworked - Spell balancing: temporal movement, emort threat, breathlessness, temporal disruption, prediction - Legendary Weapon Spell Up: Swordwalker's Pistol - UP legendary weapon actions : Adrael and Zuriel - UP legendary weapon actions: Physical Energy Mace - UP of the actions of the legendary weapon : Magmalame - Rework of the actions of the legendary weapon : AUG 16 steel storm - UP + rework of legendary weapon actions : Prototype Axe with piston - Nerf the ability mental erasure of the legendary weapon : Arabalet anti-matter - Nerf the stun ability of the legendary weapon : Lightning imperial lance - Balancing, debugging and redesigning of some armors and artifacts - Balancing of some map events - Balancing of loot - Balancing of quest choices - Increased the purchase price of items at the merchant - Loot from motojet should be better randomized

Source

Steam News / 31 May 2022

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