Repeated intro
Hello everyone, and thank you for your numerous feedbacks. We were aware that the first week would be difficult for players because of the lack of readability of the interface.
What changed
0 fixes3 additions3 changes1 removal
- UI and audio
- Gameplay
- Events
- Maps
changedHello everyone, and thank you for your numerous feedbacks. We were aware that the first week would be difficult for players because of the lack of readability of the interface.
addedSince January 2022, we have been preparing for Early Access, and this required us to focus on the stability of the game and its gameplay. We knew that this was at the expense of the user interface. To add an extra difficulty to our early access, we didn't have the means to have QA and localization in several languages.
changedBut today, thanks to the players who encouraged us, we can finally consider all the improvements that Before the Last Hour is missing. Many thanks to you!
changedAs indicated on our road map, the patch of Friday 20/05/2022 is entirely focused on balancing and UI. Here is the list of items to change:
removedBalancing: - The Berserker would not normally trigger some of its abilities. - The Dryad should be more sensitive to handicaps, but less sensitive to punching - The Paladin's "Riposte" should be less brutal if you play a FORCE card - Nerf Pulley Bow, the level gain of these abilities have been removed and replaced - Rework of all monster hit points - Improved legendary weapon drop - Loot level 0 no longer gives a negative reward - Minor rework of loot levels - Reworked quest rewards
added[User Interface - Updated icon popup texts - Added missing arrow in tutorial - Hovering over quest icons should give the right descriptions - Hovering over enemy synergy actions is now possible - Improved the description of many icons in quest/combat - Interface adjustment, popup size, display problem
Before The Last Hour changes
changedHello everyone, and thank you for your numerous feedbacks. We were aware that the first week would be difficult for players because of the lack of readability of the interface.
addedSince January 2022, we have been preparing for Early Access, and this required us to focus on the stability of the game and its gameplay. We knew that this was at the expense of the user interface. To add an extra difficulty to our early access, we didn't have the means to have QA and localization in several languages.
changedBut today, thanks to the players who encouraged us, we can finally consider all the improvements that Before the Last Hour is missing. Many thanks to you!
changedAs indicated on our road map, the patch of Friday 20/05/2022 is entirely focused on balancing and UI. Here is the list of items to change:
removedBalancing: - The Berserker would not normally trigger some of its abilities. - The Dryad should be more sensitive to handicaps, but less sensitive to punching - The Paladin's "Riposte" should be less brutal if you play a FORCE card - Nerf Pulley Bow, the level gain of these abilities have been removed and replaced - Rework of all monster hit points - Improved legendary weapon drop - Loot level 0 no longer gives a negative reward - Minor rework of loot levels - Reworked quest rewards
Since January 2022, we have been preparing for Early Access, and this required us to focus on the stability of the game and its gameplay. We knew that this was at the expense of the user interface. To add an extra difficulty to our early access, we didn't have the means to have QA and localization in several languages.
But today, thanks to the players who encouraged us, we can finally consider all the improvements that Before the Last Hour is missing. Many thanks to you!
As indicated on our road map, the patch of Friday 20/05/2022 is entirely focused on balancing and UI. Here is the list of items to change:
Balancing: - The Berserker would not normally trigger some of its abilities. - The Dryad should be more sensitive to handicaps, but less sensitive to punching - The Paladin's "Riposte" should be less brutal if you play a FORCE card - Nerf Pulley Bow, the level gain of these abilities have been removed and replaced - Rework of all monster hit points - Improved legendary weapon drop - Loot level 0 no longer gives a negative reward - Minor rework of loot levels - Reworked quest rewards
[User Interface - Updated icon popup texts - Added missing arrow in tutorial - Hovering over quest icons should give the right descriptions - Hovering over enemy synergy actions is now possible - Improved the description of many icons in quest/combat - Interface adjustment, popup size, display problem
[Adjustment to come - Increase of the size of the icons - Calculation of bleeding and burning in the final damage - New map visual - Combo visual assistance