HomeGamesUpdatesPricingMethodology
Steam News3 April 20263mo ago

The Longhorn Beetle Update (Yes it has a grappling hook)

Features Added the long awaited Longhorn Beetle!! It has a grappling hook :) Added a recenter camera button Added a free look button Added option to invert camera X and Y Added an auto rotate camera to movement setting

Full notes

Full Beetleball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes27 additions16 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Performance
  • Maps
addedAdded the long awaited Longhorn Beetle!! It has a grappling hook :)
addedAdded a recenter camera button
addedAdded a free look button
addedAdded option to invert camera X and Y
addedAdded an auto rotate camera to movement setting
addedYou can now change the chat target with [Tab]. Targets include All, Team, and Party

Beetleball changes

addedAdded the long awaited Longhorn Beetle!! It has a grappling hook :)
addedAdded a recenter camera button
addedAdded a free look button
addedAdded option to invert camera X and Y
addedAdded an auto rotate camera to movement setting

Features

  • Added the long awaited Longhorn Beetle!! It has a grappling hook :)

  • Added a recenter camera button

  • Added a free look button

  • Added option to invert camera X and Y

  • Added an auto rotate camera to movement setting

  • You can now change the chat target with [Tab]. Targets include All, Team, and Party

  • Improved Goliath beetle parry VFX

  • Added a 1.5x currency increase to Ranked to account for queue times

  • Added difficulty tags to beetles in class select, and marked beginner friendly beetles with a green star

  • Added ability showcase videos to class select

  • Added Egg lootbox drop chances to the shop

  • Emotes now play when selected in customization

  • Glide trails now show when selected in customization

  • Added unique sounds to some goal effects

  • Added new wishlist target (Atlas beetle unlocks at 50k)

  • Custom lobbies now show the average player level in the lobby browser

  • Added a new leaderboard reward crown cosmetic with a number on it that increments each time you win a leaderboard LTM challenge

  • Added a wishlist popup that gives you a free beetle egg if you wishlist the game

  • Players at level 8 or below see button prompts in custom lobbies

  • Added more Crash Test Dummy skins

  • Added more Doodle skins

  • Added a new Dung beetle skin

  • Added Rainbow Lightning wing trail

  • Added 8 new wing trails

  • Added 2 new emotes

  • Added "Aura" sticker

Changes

  • Nerfed Goliath beetle shield bash tech (it doesn't add any new force, it only redirects)

  • Goliath beetle parry now only flips players camera's around if they are going above a certain speed threshold

  • Goliath can now use its on-ball ability while aiming

  • Fungus beetle now has 3 charges on its off-ball ability (buff)

  • Tiger beetle can now rewind while aiming

  • Tiger beetle can now teleport during shoot ball animation

  • Improved cosmetic icons

  • Improved some sounds

  • Improved some goal effects

  • Made the crater mushroom purple to avoid people mistaking it for a golden ball

  • Currency gained from leveling up now scales with your level

  • Wiggle emote now loops

  • Improved match end "you lose" and "you win" UI

  • Improved score and timer UI

  • Improved Cyborg scope in art

  • Improved some profanity detection

  • Improved Dungball textures

  • The ready up input UI in custom lobbies now flashes to incentivize lazy beetles to ready up

  • Increased force start timer duration

  • Custom lobbies are now sorted by lobby fullness percent

  • Custom lobby browser now auto refreshes on an interval

  • New players are now forced to play the tutorial before playing custom lobbies

  • Trying to rebind input while using the wrong device now displays a popup

  • Organized the settings menu a bit

  • Changed the Snowman map mushrooms to be blue instead of orange

  • Changed Rhino beetle's spike texture

Fixes

  • Fixed all players spawning on top of each other when the match starts

  • Fixed dungball spawns merging together on certain maps

  • Fixed spawned dungballs rolling off of pillar on Snowman map

  • Fixed the beetle in customization having black lighting in game

  • Fixed some UI controller navigation bugs

  • Fixed Tiger beetle's rewind trail not displaying at the right position

  • Fixed reflections on the memorial statue

  • Fixed pre-match chat not working sometimes

  • Fixed Goliath beetle's parry aim direction being based on current camera direction instead of initial camera direction

  • Fixed Fungus beetle launchpad ability spawning too close to the beetle which used 1 charge immediately

  • Fixed a glitch that caused a beetle's ragdoll to never turn off

  • Fixed spectator see-through player outline colours

  • Fixed the rank change panel looping back around to max rank if lost rank below zero

  • Fixed disabled input during match start countdown being overridden by opening/exiting pause menu/chat

  • Fixed the Beach map's music being panned to the left

  • Fixed inactive ranked LTMs showing in party member tooltip

  • Fixed beetle ragdolls breaking apart sometimes

  • Fixed outline fill showing through beetles/balls (which looked bad as a spectator)

  • Fixed UI tooltips not showing on controller

  • Fixed some skin naming inconsistencies

  • Fixed goal effect firework colours

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.