Full notes
Full Beetleball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Performance
- Maps
Beetleball changes
Features
Added the long awaited Longhorn Beetle!! It has a grappling hook :)
Added a recenter camera button
Added a free look button
Added option to invert camera X and Y
Added an auto rotate camera to movement setting
You can now change the chat target with [Tab]. Targets include All, Team, and Party
Improved Goliath beetle parry VFX
Added a 1.5x currency increase to Ranked to account for queue times
Added difficulty tags to beetles in class select, and marked beginner friendly beetles with a green star
Added ability showcase videos to class select
Added Egg lootbox drop chances to the shop
Emotes now play when selected in customization
Glide trails now show when selected in customization
Added unique sounds to some goal effects
Added new wishlist target (Atlas beetle unlocks at 50k)
Custom lobbies now show the average player level in the lobby browser
Added a new leaderboard reward crown cosmetic with a number on it that increments each time you win a leaderboard LTM challenge
Added a wishlist popup that gives you a free beetle egg if you wishlist the game
Players at level 8 or below see button prompts in custom lobbies
Added more Crash Test Dummy skins
Added more Doodle skins
Added a new Dung beetle skin
Added Rainbow Lightning wing trail
Added 8 new wing trails
Added 2 new emotes
Added "Aura" sticker
Changes
Nerfed Goliath beetle shield bash tech (it doesn't add any new force, it only redirects)
Goliath beetle parry now only flips players camera's around if they are going above a certain speed threshold
Goliath can now use its on-ball ability while aiming
Fungus beetle now has 3 charges on its off-ball ability (buff)
Tiger beetle can now rewind while aiming
Tiger beetle can now teleport during shoot ball animation
Improved cosmetic icons
Improved some sounds
Improved some goal effects
Made the crater mushroom purple to avoid people mistaking it for a golden ball
Currency gained from leveling up now scales with your level
Wiggle emote now loops
Improved match end "you lose" and "you win" UI
Improved score and timer UI
Improved Cyborg scope in art
Improved some profanity detection
Improved Dungball textures
The ready up input UI in custom lobbies now flashes to incentivize lazy beetles to ready up
Increased force start timer duration
Custom lobbies are now sorted by lobby fullness percent
Custom lobby browser now auto refreshes on an interval
New players are now forced to play the tutorial before playing custom lobbies
Trying to rebind input while using the wrong device now displays a popup
Organized the settings menu a bit
Changed the Snowman map mushrooms to be blue instead of orange
Changed Rhino beetle's spike texture
Fixes
Fixed all players spawning on top of each other when the match starts
Fixed dungball spawns merging together on certain maps
Fixed spawned dungballs rolling off of pillar on Snowman map
Fixed the beetle in customization having black lighting in game
Fixed some UI controller navigation bugs
Fixed Tiger beetle's rewind trail not displaying at the right position
Fixed reflections on the memorial statue
Fixed pre-match chat not working sometimes
Fixed Goliath beetle's parry aim direction being based on current camera direction instead of initial camera direction
Fixed Fungus beetle launchpad ability spawning too close to the beetle which used 1 charge immediately
Fixed a glitch that caused a beetle's ragdoll to never turn off
Fixed spectator see-through player outline colours
Fixed the rank change panel looping back around to max rank if lost rank below zero
Fixed disabled input during match start countdown being overridden by opening/exiting pause menu/chat
Fixed the Beach map's music being panned to the left
Fixed inactive ranked LTMs showing in party member tooltip
Fixed beetle ragdolls breaking apart sometimes
Fixed outline fill showing through beetles/balls (which looked bad as a spectator)
Fixed UI tooltips not showing on controller
Fixed some skin naming inconsistencies
Fixed goal effect firework colours
Source
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