Full notes
Full BeeTD update
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What changed
- Gameplay
- Balance
- Maps
Welcome one and all, to the BeeTD Bobbit Worm Update!
Heres what i have changed.
First of all the insect shuffling:
Protection no longer has the Mosquito and now has the never beffore seen Deathwatch Beetle
Vengence now has the Mosquito and no longer has the Cockroach
Destruction now has the Cockroach and no longer has the Bobbit Worm
The Bobbit Worm can now be used anywhere
Whats this so called Deathwatch Beetle?
Well im glad you asked! The deathwatch beetle shoots a laser at the wasps. It shoots pretty fast and does a lot of damage however its damage decreases over time until it reaches 0 damage. I thought it would pair nicely with the leaf bug.
Ok so what about the Bobbit Worm?
The bobbit worm now waits underground building up damage over time until an unfortunate wasp walks into its radius. It then pops out to do a big chunk of damage and then has to wait for the wasps to go to charge up.
But thats not it!
I added two new maps for you to hopefully get!
I also added two new items. The contract and the cinderblock. The cinderblock makes your insects do 2x damage but shoot 1s slower. The contract halves your insects feed cost.
The crystal's damage is now multiplied by the wave number
The dial-up phone now makes wasps under the cursor have less defence.
When you press the hotkey to open the pause menu, pressing the same hotkey closes it! It feels much nicer to use now :D
New and improved wind icon
Here, have some news!
Soon i will be doing a playtest for the full game, I hope your excited because theres a LOT of new stuff you will see.
Theres a new wiki being worked on you can see here: https://beetd.miraheze.org/wiki/Main_Page
Ok you can finnaly get outta here, cya!
(Oh and please don't forget to tell me if you have a problem with the game)
Source
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