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Steam News2 October 20241y ago

v1.0.4

The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of o

Full notes

Full Beef Cat Ultra update

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What changed

0 fixes3 additions6 changes3 removals
  • Gameplay
  • Maps
  • UI and audio
changedFroggie's level up options display in the correct order: Weapon - Survival - Bonus
changedEnemies pop like fireworks after stage completion
removedHorde Kill Count no longer continues to count after stage completion
changedLowered base volume for Player Hit SFX (affectionately called "the quack")
addedLowered default starting volume to 60% for new players on initial boot-up
removedPickup Notifications no longer draw when a menu is opened

Beef Cat Ultra changes

changedFroggie's level up options display in the correct order: Weapon - Survival - Bonus
changedEnemies pop like fireworks after stage completion
removedHorde Kill Count no longer continues to count after stage completion
changedLowered base volume for Player Hit SFX (affectionately called "the quack")
addedLowered default starting volume to 60% for new players on initial boot-up

The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch.

v1.0.4

  • Froggie's level up options display in the correct order: Weapon - Survival - Bonus

  • Enemies pop like fireworks after stage completion

  • Horde Kill Count no longer continues to count after stage completion

  • Pickup Notification font change

  • Pickup Notifications stay on screen 1sec longer

  • Pickup Notification window takes up less space on screen

  • Pickup Notification end animation

  • World Names stay on screen 0.5sec longer

  • Stronger visualization for Eggs hatching

  • Lowered base volume for Player Hit SFX (affectionately called "the quack")

  • Lowered default starting volume to 60% for new players on initial boot-up

  • Pickup Notifications no longer draw when a menu is opened

  • Pickup Notifications no longer draw when quitting a stage while one is active

  • Cherries coin-pull effect has a new visualization

  • Improved enemy processing which should reduce load on game engine in late Endless stages

  • Control/Menu lockout on the World Map extended to match fade of World Name pop up

  • Control/Menu lockout on stages extended to match fade of stage objective

  • Corpse Bomb visualization update

  • New Corpse Bomb SFX to set it apart from other explosions

Source

Steam News / 2 October 2024

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