Full notes
Full Beef Cat Ultra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Beef Cat Ultra changes
The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch.
v1.0.4
Froggie's level up options display in the correct order: Weapon - Survival - Bonus
Enemies pop like fireworks after stage completion
Horde Kill Count no longer continues to count after stage completion
Pickup Notification font change
Pickup Notifications stay on screen 1sec longer
Pickup Notification window takes up less space on screen
Pickup Notification end animation
World Names stay on screen 0.5sec longer
Stronger visualization for Eggs hatching
Lowered base volume for Player Hit SFX (affectionately called "the quack")
Lowered default starting volume to 60% for new players on initial boot-up
Pickup Notifications no longer draw when a menu is opened
Pickup Notifications no longer draw when quitting a stage while one is active
Cherries coin-pull effect has a new visualization
Improved enemy processing which should reduce load on game engine in late Endless stages
Control/Menu lockout on the World Map extended to match fade of World Name pop up
Control/Menu lockout on stages extended to match fade of stage objective
Corpse Bomb visualization update
New Corpse Bomb SFX to set it apart from other explosions
Source
Changelog.gg summarizes and formats this update. How we read updates.
