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Steam News3 September 202510mo ago

Update 1.1

Hey everyone! This patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down.

Full notes

Full Bee Hero: Bug Blaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

4 fixes1 addition11 changes0 removals
  • Performance
  • Balance
  • Fixes
  • Gameplay
changedThis patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down. The goal was simple: make the game run faster, smootherr, and more fun. The result? A 2x–4x performance boost depending on what’s happening on screen!
changedMassive Performance Boost■ Hundreds of scripts were rewritten, refactored, and optimized.
addedMassive Performance Boost■ You can now have 2x–4x more bullets, enemies, and effects on screen while keeping the same FPS.
changedMassive Performance Boost■ Big chaotic battles should feel much smoother and more stable.
changedFixes & Balance Improvements■ All weapons, abilities, and enemies were checked and adjusted.
fixedFixes & Balance Improvements■ Fixed multiple bugs where collider sizes didn’t match visuals (e.g., some explosions were 2x larger than they looked).

This patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down. The goal was simple: make the game run faster, smootherr, and more fun. The result? A 2x–4x performance boost depending on what’s happening on screen!

Massive Performance Boost

■ Hundreds of scripts were rewritten, refactored, and optimized.

■ You can now have 2x–4x more bullets, enemies, and effects on screen while keeping the same FPS.

■ Big chaotic battles should feel much smoother and more stable.

Fixes & Balance Improvements

■ All weapons, abilities, and enemies were checked and adjusted.

■ Fixed multiple bugs where collider sizes didn’t match visuals (e.g., some explosions were 2x larger than they looked).

■ Sun Cross skill now correctly deals full damage.

■ Spider web duration reduced by half for better balance.

■ Countless small fixes and tweaks to make combat feel tighter and more balanced.

Worm Bosses & Long Worm Enemies

■ These legendary FPS-eaters finally got the attention they deserved:

■ Worm bosses with hundreds of body segments are now 40–85% faster on CPU, meaning up to +35% better frame rates in those heavy fights.

■ Fixed bug where you could sometimes kill the boss before it had spawned all its segments.

■ Regular worm-type mobs with long mesh bodies are now 30–60% lighter on CPU as well.

■ Worm fights are now smoother, more epic, and a lot less laggy.

Fun & Gameplay

■ Every weapon and skill now comes with its own enemy corpse toss power.

■ The heavier the weapon → the faster enemies will fly when defeated.

■ More heavy weapons = more fun! 💥

■ It’s not just a visual gag – it makes weapons feel weightier and more unique.

■ Expect battles to look wilder, funnier, and more chaotic than before!

Source

Steam News / 3 September 2025

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