Full notes
Full Bee Hero: Bug Blaster update
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Repeated intro
Hey everyone!
What changed
- Performance
- Balance
- Fixes
- Gameplay
This patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down. The goal was simple: make the game run faster, smootherr, and more fun. The result? A 2x–4x performance boost depending on what’s happening on screen!
Massive Performance Boost
■ Hundreds of scripts were rewritten, refactored, and optimized.
■ You can now have 2x–4x more bullets, enemies, and effects on screen while keeping the same FPS.
■ Big chaotic battles should feel much smoother and more stable.
Fixes & Balance Improvements
■ All weapons, abilities, and enemies were checked and adjusted.
■ Fixed multiple bugs where collider sizes didn’t match visuals (e.g., some explosions were 2x larger than they looked).
■ Sun Cross skill now correctly deals full damage.
■ Spider web duration reduced by half for better balance.
■ Countless small fixes and tweaks to make combat feel tighter and more balanced.
Worm Bosses & Long Worm Enemies
■ These legendary FPS-eaters finally got the attention they deserved:
■ Worm bosses with hundreds of body segments are now 40–85% faster on CPU, meaning up to +35% better frame rates in those heavy fights.
■ Fixed bug where you could sometimes kill the boss before it had spawned all its segments.
■ Regular worm-type mobs with long mesh bodies are now 30–60% lighter on CPU as well.
■ Worm fights are now smoother, more epic, and a lot less laggy.
Fun & Gameplay
■ Every weapon and skill now comes with its own enemy corpse toss power.
■ The heavier the weapon → the faster enemies will fly when defeated.
■ More heavy weapons = more fun! 💥
■ It’s not just a visual gag – it makes weapons feel weightier and more unique.
■ Expect battles to look wilder, funnier, and more chaotic than before!
Source
Changelog.gg summarizes and formats this update. How we read updates.
