Full notes
Full Bee Hero: Bug Blaster update
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What changed
- Gameplay
- Security
- Fixes
- Performance
- UI and audio
Changes & Additions
Previously, after a stretch without kills, on-kill abilities would generate bubbles you could trigger manually. Now, those bubbles also spawn when you enter a room. So players can fire them off in boss fights without needing trash mobs.
Previously, high HP/armor let you stand inside a boss, hold fire, and land every shot with trivial contact damage—basically an exploit. Now contact damage ramps by +100% each tick (100%, 200%, 300%, 400%, 500%, …)
Bugs Fixes
Skull Death ability— fixed an issue where only one skull spawned instead of multiple.
Icicle Death ability — bullet quantity no longer stuck; scales properly.
Performance
Pools now auto-shrink when idle, boosting performance and reducing memory use.
Trials — worm-type bosses are now destroyed instead of merely deactivated, reducing memory use and improving performance.
Audio
Explosions — reduced cumulative loudness when many occur at once
Source
Changelog.gg summarizes and formats this update. How we read updates.
