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Steam News27 August 202510mo ago

1.0.23 Update

Changes & Additions Previously, after a stretch without kills, on-kill abilities would generate bubbles you could trigger manually. Now, those bubbles also spawn when you enter a room.

Full notes

Full Bee Hero: Bug Blaster update

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What changed

1 fix0 additions5 changes1 removal
  • Gameplay
  • Security
  • Fixes
  • Performance
  • UI and audio
changedChanges & AdditionsPreviously, after a stretch without kills, on-kill abilities would generate bubbles you could trigger manually. Now, those bubbles also spawn when you enter a room. So players can fire them off in boss fights without needing trash mobs.
changedChanges & AdditionsPreviously, high HP/armor let you stand inside a boss, hold fire, and land every shot with trivial contact damage—basically an exploit. Now contact damage ramps by +100% each tick (100%, 200%, 300%, 400%, 500%, …)
fixedBugs FixesSkull Death ability— fixed an issue where only one skull spawned instead of multiple.
removedBugs FixesIcicle Death ability — bullet quantity no longer stuck; scales properly.
changedPerformancePools now auto-shrink when idle, boosting performance and reducing memory use.
changedPerformanceTrials — worm-type bosses are now destroyed instead of merely deactivated, reducing memory use and improving performance.

Changes & Additions

  • Previously, after a stretch without kills, on-kill abilities would generate bubbles you could trigger manually. Now, those bubbles also spawn when you enter a room. So players can fire them off in boss fights without needing trash mobs.

  • Previously, high HP/armor let you stand inside a boss, hold fire, and land every shot with trivial contact damage—basically an exploit. Now contact damage ramps by +100% each tick (100%, 200%, 300%, 400%, 500%, …)

Bugs Fixes

  • Skull Death ability— fixed an issue where only one skull spawned instead of multiple.

  • Icicle Death ability — bullet quantity no longer stuck; scales properly.

Performance

  • Pools now auto-shrink when idle, boosting performance and reducing memory use.

  • Trials — worm-type bosses are now destroyed instead of merely deactivated, reducing memory use and improving performance.

Audio

  • Explosions — reduced cumulative loudness when many occur at once

Source

Steam News / 27 August 2025

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