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Steam News1 May 20262mo ago

Becoming captain is now live!

Becoming Captain is now Live! After 6-7 years of work, we're thrilled to finally release our Roguelike Deckbuilder Becoming Captain!

In this update5

Full notes

Full Becoming Captain - The Roguelike Deckbuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes8 additions9 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Events
  • Fixes
changedBecoming Captain is now Live!After 6-7 years of work, we're thrilled to finally release our Roguelike Deckbuilder Becoming Captain! We took the time to listen to those who tested the game during the Next Fest and upgraded many things regarding balancing, UI and UX. While there are still things we’d love to polish, we didn’t want to delay the adventure any longer.
addedBecoming Captain is now Live!On day one, you’ll get the complete core experience. While we already have plans for future content, we believe what’s launching is solid and fun enough to stand as a full release.And if you enjoy the game… this is only the beginning. We’re 100% committed to keep updating Becoming Captain by fixing issues, tweaking balance, and adding more content over time. Bellow you will see every changes since NextFest!
addedMajor Additions & ImprovementsAdded Steam Achievements
addedMajor Additions & ImprovementsAdded boss fight music for all boss battles
addedMajor Additions & ImprovementsAdded music to the Game Over screen
addedMajor Additions & ImprovementsAdded a proper transition for player death

Becoming Captain - The Roguelike Deckbuilder changes

changedAfter 6-7 years of work, we're thrilled to finally release our Roguelike Deckbuilder Becoming Captain! We took the time to listen to those who tested the game during the Next Fest and upgraded many things regarding balancing, UI and UX. While there are still things we’d love to polish, we didn’t want to delay the adventure any longer.
addedOn day one, you’ll get the complete core experience. While we already have plans for future content, we believe what’s launching is solid and fun enough to stand as a full release.And if you enjoy the game… this is only the beginning. We’re 100% committed to keep updating Becoming Captain by fixing issues, tweaking balance, and adding more content over time. Bellow you will see every changes since NextFest!
addedAdded Steam Achievements
addedAdded boss fight music for all boss battles
addedAdded music to the Game Over screen

Becoming Captain is now Live!

After 6-7 years of work, we're thrilled to finally release our Roguelike Deckbuilder Becoming Captain! We took the time to listen to those who tested the game during the Next Fest and upgraded many things regarding balancing, UI and UX. While there are still things we’d love to polish, we didn’t want to delay the adventure any longer.

Becoming Captain is coming out THIS FRIDAY!

On day one, you’ll get the complete core experience. While we already have plans for future content, we believe what’s launching is solid and fun enough to stand as a full release.And if you enjoy the game… this is only the beginning. We’re 100% committed to keep updating Becoming Captain by fixing issues, tweaking balance, and adding more content over time. Bellow you will see every changes since NextFest!

Patch Notes:

Major Additions & Improvements

  • Added Steam Achievements

  • Added boss fight music for all boss battles

  • Added music to the Game Over screen

  • Added a proper transition for player death

  • Created numerous new encounters

  • Created 6 new events

Gameplay Changes & Balancing

  • Venomous Strike now costs 1 energy

  • Lucky Strike now costs 3 energy

  • Buffed the Electrify card's effect

  • Changed the Stun mechanics

  • Changed the DMG & energy cost of the Raygun action card

  • Raised the cost of several perks

  • Added a new perk to the Void Eel to make the fight more difficult and complex

Bug Fixes

  • Fixed the In-game Options Menu

  • Fixed a bug with the Void Eel

  • Fixed a non-destroy issue with AI cards (prevented cards from stacking on top of each other)

  • Fixed a bug that made the Charge effect of AI not work properly

  • Fixed the Energized status effect

  • Fixed a bug where poison would reset to 0 on death and "heal" a character

  • Fixed HP not properly setting to 0 on death

  • Fixed a glitch with the Poison Bar UI

  • Fixed the position of the Hemorrhage status effect icon

  • Fixed a bug with the Turtle Shell perk

  • Fixed a bug that kept the Eel's Maelstrom active after it died

  • Fixed the Crossbow attack stats not displaying properly

  • Fixed the Scared perk description

  • Fixed the Shop button color

  • Fixed the Draw button color

  • Fixed a minor UI issue

  • Fixed event text color

UI & UX Improvements

  • The "No Energy" panel no longer displays when the player's cursor exits a card

  • Updated sound & music settings

  • Optimizations performed across the game

Source

Steam News / 1 May 2026

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