Full notes
Full Beauty Escort update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Beauty Escort changes
2023.12.23: Fixed some skill bugs, then started refactoring the enemy AI, changed a lot of enemy AI, originally the enemy AI was tied to the movement component, now I've separated it, which may cause some problems, but it's fine, refactored a couple of enemies, made it to the ghoul warlock's healing here, will continue tomorrow.
2023.12.24: Got this healing done today, got the normal attack of the black stiff done, haven't done the dash attack yet.
Currently this AI is having problems with this target selection, it can't be shared, it has to choose its own target for each skill logic! Because I thought about it, other games do skill casting, are described in each skill which target is, so this AI target selection, should be handled separately for each skill, can not be unified processing. So, this AI needs to be refactored here.
I'll refactor this tomorrow.
2023.12.25: today refactoring target selection here, found that it is a bit difficult, can not let the skills to do the target selection, because the target selection here, involves a lot of factors, the AI decision to go to the interaction, or attack, or assist, is not the implementation of the skills can know, so there is still a need to sense the target of the AI action, go over to the past choices should also be made to get a condition out of the furthest to do long-distance Attack, or directly to the nearest distance skills prevail, to be able to choose.
2023.12.26: AI reconstruction is still a problem, think carefully, it seems that the treatment of the choice of objects, is a very special logic, and the attack index of the object is not the same, there is a problem here, before making it out because of the AI on the last layer of the AI there is an additional AI action, it seems that there is a design flaw here, tomorrow and then continue to get here.
2023.12.27: Target selection has been refactored, starting tomorrow, just keep refactoring enemy skills. That boss skill there.
2023.12.28: This skill doesn't feel like it's a big deal anymore, tomorrow we'll start working on the skill interface and skill system, and after we're done with that we're going to work on some of the passive skills, but those can be postponed altogether, and the next step should be to get the skills all configured, and the interface and system out of the way. Once that's out of the way, it's off to fix bugs. and then release the version.
2023.12.29: today fixed a little bug, and then this skill, to do before all the skills to be converted to csv configuration, and there may be a handheld crash is the cause of too many followers, and then those followers one-time all loaded into the game, which may cause a crash, the follower of the configuration of the later may also need to change the follower's configuration into csv configuration.
I'll continue working on this skill conversion csv config tomorrow.
2023.12.30: This configuration is done, tomorrow go work on the inside of the program, change the Skill list for this AI, just a straight ID index will do.
2023.12.31: This skill's ID index is configured into the character, tomorrow implement the ID to launch the skill.
2024.1.2: I CSV'd all the skills today, and read all the data from the CSV IDs, and all the followers too, and tested it, and fixed the bugs, so there's no problem, and I'll start working on the character skill interface tomorrow.
2021.1.3: I did this skill interface today, changed a lot of things, and then looked at the other interfaces to see if there would be any problems.
Tomorrow, I'll continue to work on the skill interface, and I'll make it as far as this skill description. There is an empty space in the center of the skill interface for the skill description.
2021.1.4: Today, I modified the base plate and box of the skill interface, did the logic of the skill list, and did the interface design of the skill description here, and will continue to do it tomorrow.
Source
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