Full notes
Full Beauty Escort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Beauty Escort changes
The system that matching skills requires a lot of work and is under development. The following is the development log:
2023.12.14: Today I started to do the free swapping of skills, and made it to the weapon follower's normal attack copy here, this skill swapping is actually limited, that is, the normal attack can be replaced with other normal attacks, and cannot be replaced with other attacks. All should be called the free swapping of skills, swapped skills, the original skills to be deleted, to make it invalid. That way there are no duplicate skills.
Continuing weapon follower skill swapping here tomorrow.
2023.12.15: Got all the weapons done today, and switching between weapon followers seems to be fine. Starting on that attack speed tomorrow, as well as the other skill switches.
2023.12.16: Got the skills completely separated into stats today, and with that, it's possible to combo multiple normal attacks without any slot limitations. Cooldown world is also done, there is still that skill release distance left, to let the character walk over the distance to release, this AI judgment distance is being reconstructed, continue tomorrow.
2023.12.17: the distance of the skill is reconstructed, directly is the farthest for the weight, the AI will walk to the farthest skill place to release the skill, will not retreat.
This normal attack segmentation is going to be all separate into a small skill.
Tomorrow continue to reconstruct, these all skills should be put to a separate place, and then the character's skill behavior to go to that place to find skills, the enemy is the same, but because the enemy's animation is not universal, then let that skill can not be free to mix and match can be, or to get a skill's animation can be changed to write into the configuration of the inside. This animation inside the config can be empty, so that it reads the animation inside that skill library.
2023.12.18: today reconstructed the physical collision as a simple value configuration, reconstructed the normal attack here, has divided the normal attack into a small section, is being reconstructed, continue tomorrow.
2023.12.19: I've reconstructed the normal attack today, it's all divided into a small section of skills, and the behaviors and data have been separated, very good structure, the data of sprinting attack is also separated, and the data of the configuration of those behaviors are also separated, it's OK to do it this way.
Tomorrow continue to skill datamining all those remaining followers, and there are still bugs with that weapon's normal attack and walking past Sex, have time to do those bugs.
2023.12.20: Got all the skill segmentation done, normal attacks and special skills all done, still missing one, the follower that heals, do it tomorrow. There are also various bugs to be fixed by then.
2023.12.21: Skill chunking is done, healing is added. Tested it, there is no problem, you can freely mix and match as you like, the weapon follower is currently tested to have problems, can not switch, only a weapon display, rather than the designated weapon display, tomorrow continue to do here.
2023.12.22: I got this weapon display done today, fixed some bugs, and will continue to fix the bugs tomorrow, and then redo the enemy AI after fixing it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
