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Steam News22 January 20233y ago

It's always after the test that you remember what to do.

Have you ever realized the solution to a problem as soon as you left a classroom? Well, that's how I felt a few moments ago. But that's good! That means we can have another update!

Full notes

Full Beau & Bow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedHave you ever realized the solution to a problem as soon as you left a classroom? Well, that's how I felt a few moments ago. But that's good! That means we can have another update! Beau & Bow Birthday Lunar New Year Update #2!
fixedBug fixes: I found the source of the known audio problem. Some levels had an older audio check active alongside a newer audio check. This caused a hiccup where the first note would be played twice when starting that level. The problem should be fixed for good now, but if you happen across it, let me know.
fixedThere was also a new oversight found when finishing the game and starting a new game. The player would retain their old health and number of continues from the final boss level. This has now been fixed.
changedExtra Information: I forgot to mention that I moved a few NPCs, and I updated the terrain at the end of the first level.

Beau & Bow changes

addedHave you ever realized the solution to a problem as soon as you left a classroom? Well, that's how I felt a few moments ago. But that's good! That means we can have another update! Beau & Bow Birthday Lunar New Year Update #2!
fixedBug fixes: I found the source of the known audio problem. Some levels had an older audio check active alongside a newer audio check. This caused a hiccup where the first note would be played twice when starting that level. The problem should be fixed for good now, but if you happen across it, let me know.
fixedThere was also a new oversight found when finishing the game and starting a new game. The player would retain their old health and number of continues from the final boss level. This has now been fixed.
changedExtra Information: I forgot to mention that I moved a few NPCs, and I updated the terrain at the end of the first level.

Have you ever realized the solution to a problem as soon as you left a classroom? Well, that's how I felt a few moments ago. But that's good! That means we can have another update! Beau & Bow Birthday Lunar New Year Update #2!

Bug fixes: I found the source of the known audio problem. Some levels had an older audio check active alongside a newer audio check. This caused a hiccup where the first note would be played twice when starting that level. The problem should be fixed for good now, but if you happen across it, let me know.

There was also a new oversight found when finishing the game and starting a new game. The player would retain their old health and number of continues from the final boss level. This has now been fixed.

Extra Information: I forgot to mention that I moved a few NPCs, and I updated the terrain at the end of the first level.

As always, thank you for your continued support of Beau & Bow!

Source

Steam News / 22 January 2023

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