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Steam News28 February 20242y ago

Patch Notes 0.7.0

General Added a new full body skeletal mesh to the character (you can see your legs now). Added new character and weapon animations. Adjusted the weapon viewmodel.

Full notes

Full BeatShot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • UI and audio
addedGeneral Added a new full body skeletal mesh to the character (you can see your legs now). Added new character and weapon animations. Adjusted the weapon viewmodel. Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made. Improved save and load performance. Updated the FAQ page and increased the font size.
fixedBug Fixes Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode. Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled. Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing. Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting. Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activation was false. The Headshot Height Only Target Distribution now functions correctly (not sure when it broke tbh). The game mode preview in Creator View no longer frequently resizes the widget frame when targets are close to the top.
changedGame Modes Reworked Dynamic Spread Removed the Spread Scaling and Directions to Change settings. Each spread setting (Horizontal, Vertical, and Forward) now has a checkbox to toggle constant or dynamic spread. If unchecked, sliders for the minimum and maximum spread are shown. The Start Threshold, End Threshold, and Decrement Amount will automatically show or hide based on the spread settings. Removed the Persistent Deactivation and Destruction conditions. These conditions will be removed from existing custom game modes when the game is launched. Setting the Destruction condition to OnHealthReachedZero and the Maximum Target Health to infinite and will mimic the Persistent Destruction condition. If an existing custom game mode has the Persistent Destruction condition as the only Destruction condition, it will be replaced with OnHealthReachedZero, and Maximum Target Health set to infinite. The Headshot Height Only Target Distribution now forces the vertical spread to be constant at 50 (which cannot be manually chosen). Custom game mode settings that are disabled or locked to a certain value will now show a tooltip indicating what is causing their behavior. Slightly lowered the minimum allowed spread values. Modified BeatGrid game modes to conform to setting changes. Renamed some custom game mode setting categories.
  • General

    • Added a new full body skeletal mesh to the character (you can see your legs now).

    • Added new character and weapon animations.

    • Adjusted the weapon viewmodel.

    • Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made.

    • Improved save and load performance.

    • Updated the FAQ page and increased the font size.

  • Bug Fixes

    • Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode.

    • Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled.

    • Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing.

    • Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting.

    • Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activation was false.

    • The Headshot Height Only Target Distribution now functions correctly (not sure when it broke tbh).

    • The game mode preview in Creator View no longer frequently resizes the widget frame when targets are close to the top.

  • Game Modes

    • Reworked Dynamic Spread

      • Removed the Spread Scaling and Directions to Change settings.

      • Each spread setting (Horizontal, Vertical, and Forward) now has a checkbox to toggle constant or dynamic spread.

        • If unchecked, sliders for the minimum and maximum spread are shown.

      • The Start Threshold, End Threshold, and Decrement Amount will automatically show or hide based on the spread settings.

    • Removed the Persistent Deactivation and Destruction conditions.

      • These conditions will be removed from existing custom game modes when the game is launched.

      • Setting the Destruction condition to OnHealthReachedZero and the Maximum Target Health to infinite and will mimic the Persistent Destruction condition.

      • If an existing custom game mode has the Persistent Destruction condition as the only Destruction condition, it will be replaced with OnHealthReachedZero, and Maximum Target Health set to infinite.

    • The Headshot Height Only Target Distribution now forces the vertical spread to be constant at 50 (which cannot be manually chosen).

    • Custom game mode settings that are disabled or locked to a certain value will now show a tooltip indicating what is causing their behavior.

    • Slightly lowered the minimum allowed spread values.

    • Modified BeatGrid game modes to conform to setting changes.

    • Renamed some custom game mode setting categories.

Source

Steam News / 28 February 2024

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