In this update4
Full notes
Full Beats of Betrayal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Store
- Performance
Beats of Betrayal changes
Dear player,
we proudly present this major update, which, among other things, finally introduces the long awaited adventure mode! This is something we ourselves were looking forward to for quite some time and we are very happy with the progress. We also created a brand new trailer to go hand in hand with the update and to celebrate reaching this significant milestone:
With the majority of gameplay mechanics, stages, enemies and other content being ready, we now shift our focus towards a narrative to give you motivation and a goal for going through the game's content. The previous rogue mode let you go through the stages in pursuit of a great highscore and to try out different characters and their skillsets. Through the new adventure mode you get to know who these characters are and what kind treacherous plot connects them.
There is still a lot of work to be done to realize our vision for the game. Here are some plans we have for the full release version:
Adding dialog choices, which alter the progression of the adventure.
Completing all characters, each with a unique set of skills and a character-bound special ability.
Introducing a decking mechanic, which allows you to combine skills from multiple different characters for you to try out and find strong builds.
Creating more boss fights.
Producing more soundtracks.
Probably some balancing...
As a two person dev-team we require your support to make the game known. You can wishlist on Steam, share the game with your friends, join our discord, or get the Early Access version right now and dive into an original adventure in Beats of Betrayal!
Additions
Adventure mode including first chapter
Theme soundtracks for each character
Revamped tutorial
Improved dialogs and speech sounds
New map display and overview dialog
Dash kick mechanic
Color saturation setting
Minor sound additions
Element chance stats display
Chain pushing of objects
Title forest tree now has lights
New startup scene animation
Adjustments
Combined difficulty and mode choices
Minor soundtrack changes
Changed owl death sounds
Hide music bar loop progress indicator
Faster dialog speed
Boiling Blood -> Purify
Orbiting Opal triggers lava ball
Garnet rain triggers lava ball
Shadow clone is more visible
Health upgrade is more expensive
Maids can now be pushed around
Visuals continue running in dialogs
Factory shop exit grace period
Factory conveyor belt difficulty based
Faster title menu movement
Less Fungus bullets
Less Polkageist health
Fixes
Critical hit damage for ranged attacks
Owl fight sequences
Invincible in door entry animation
Rare crash on startup
Title menu button wraparound
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-> Trailer
-> Website
-> Bluesky
-> Threads
Source
Changelog.gg summarizes and formats this update. How we read updates.
