In this update4
Full notes
Full Beats of Betrayal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Gameplay
- Balance
Beats of Betrayal changes
The new update is finally here! In our last post we told you about our successful test run at the Dokomi Japan-Expo, and now we release the update for everyone on Steam to enjoy. Here are all the fancy new additions we have in store for you.
Factory Stage
The game gets a major content upgrade with the addition of the Factory as the fifth stage. It features conveyor belts, that disturb your movement, robotic enemies with shock attacks and other dangers.
Reaper Boss
Leading the army of undead foes in the Town stage is no one else, than the mighty grim reaper – death himself. He is a powerful trickster with a variety of strange abilities. Can you evade his frantic attacks, or will he collect your soul?
Additions
New fifth stage: the factory
New town boss with soundtrack
Input mapping screen and new mouse mode
Stage result bonus screen with coins and stars
New special attack for Walter
Conjure venom skill replacing King of the Night for Walter
Special notes for temple boss
Effect resistance for amulets
Visual effect for low energy level
Stage number and level for region title splash
Added more information to the status screen
Added display for status effects
New Enemies
Eye Walker
Blinky
Mini Bit
Hover Disc
Cube
Screamy
Blight Burster
Adjustments
Less mask spawns in temple
Moved drone to factory
Moved brain crawler to factory
Owl boss spawns less gnomes
Adjust damage/health difficulty curve for five stages
Adjust status effect graphic effect strength
Enemies move faster when on fire
Temple boss has more health points
Scorchling has less health
Lower chance for Scorchling Rush
Health upgrades are cheaper but weaker
Critical chance upgrades are more expensive and weaker
Status effects do not affect projectile speeds
Shocking experience des not affect bullets
Explosions do not pass effects to invincible entities
Weakened Mirror Shot
Weakened Target Locked
Snare damage upgrade has less effect
More enemies in the mansion
The mansion boss has more health points
Astral enemy has more health points
Companion mimics expire faster
Flying masks are weaker
Fixes
Entities on level borders receive damage properly
Intimidate skill now does not self-terrify the player
Boss entities can not be cursed
Source
Changelog.gg summarizes and formats this update. How we read updates.
