Beatblock
Steam News 1 December 20255mo ago

Version 1.1.1c

Version 1.1.1c Traces can now be placed in levels without having to modify the game Song preview is now affected by Ratemod Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end…

Update log

Full Beatblock update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

19 fixes3 additions4 changes4 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
  • Store
  • Maps
changedPerformance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen
addedTwo booleans and one new easable were added to control this behavior, if it breaks your levels.
addedAdded a math parser to the editor. For example, this means that in number fields, typing [c](10 * 2) + 1/2[/c] will set the value to[c] 20.5[/c] .
removedStarting playback in the middle of a bounce or hold no longer causes the note to not spawn
removedVideo and input option settings are no longer synced to Steam Cloud, and can be set per-device
addedAdded keybind to jump to selected event in editor (F)

Version 1.1.1c

  • Traces can now be placed in levels without having to modify the game

  • Song preview is now affected by Ratemod

  • Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen

  • Two booleans and one new easable were added to control this behavior, if it breaks your levels.

  • Added a math parser to the editor. For example, this means that in number fields, typing [c](10 * 2) + 1/2[/c] will set the value to[c] 20.5[/c] .

  • Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes

  • Starting playback in the middle of a bounce or hold no longer causes the note to not spawn

  • Video and input option settings are no longer synced to Steam Cloud, and can be set per-device

  • Added keybind to jump to selected event in editor (F)

  • RTF tags now directly support vfx_# as arguments, instead of needing tag nesting

  • Fixed Music volume not applying to the main menu

  • Fixed blocked menu items being selectable

  • Fixed menu selection not being remembered for some menu items

  • Fixed ladybug ignoring the game being paused

  • Fixed being able to quit atom map while it is already quitting

  • Fixed difficulty sorting

  • Fixed Circle Snap not working while a controller is connected

  • Fixed costumes staying visible in the marathon results screen

  • Unlocked achievements will now use the correct placeholder image

  • Prevents Damoclism from trying to kill Cranky if the level has already finished

  • Fixed being able to select other levels while the atom map is loading into a song

  • Fixed the wrong font occasionally showing up in the Options Menu

  • Fixed the A Rank being displayed off center in Results

  • Fixed the mouse being visible during Terabyte intro

  • Fixed being able to select items while deselecting a level in the atom map

  • Fixed hold starts being selectable through Cranky in the editor

  • Fixed softlock when starting levels with no Play Song event

  • Fixed achievements not triggering after Marathon

  • Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold

  • Fixed achievements not triggering when completing Marathon mode, again

  • Tweaked Marathon results screen to use accuracy% instead of unintuitive points system

  • Redrew Z in "ancient" font (used in gone fishin' and Destroy, Destroy) for better legibility

  • HSL is used instead of HSV when modifying saturation

  • Angle ease sequences now play back in "none" VFX mode, preventing gameplay mismatches between VFX options

  • Menu background no longer disappears after leaving some screens

  • Play Song event no longer shows variant and order parameters

  • Fixed mistimed lyric events in Destroy, Destroy

  • Improved mid-song playback for text decorations

Source

Steam News / 1 December 2025

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