Update log
Full Beatblock update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Events
- Fixes
- Store
- Maps
Version 1.1.1c
Traces can now be placed in levels without having to modify the game
Song preview is now affected by Ratemod
Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen
Two booleans and one new easable were added to control this behavior, if it breaks your levels.
Added a math parser to the editor. For example, this means that in number fields, typing [c](10 * 2) + 1/2[/c] will set the value to[c] 20.5[/c] .
Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes
Starting playback in the middle of a bounce or hold no longer causes the note to not spawn
Video and input option settings are no longer synced to Steam Cloud, and can be set per-device
Added keybind to jump to selected event in editor (F)
RTF tags now directly support vfx_# as arguments, instead of needing tag nesting
Fixed Music volume not applying to the main menu
Fixed blocked menu items being selectable
Fixed menu selection not being remembered for some menu items
Fixed ladybug ignoring the game being paused
Fixed being able to quit atom map while it is already quitting
Fixed difficulty sorting
Fixed Circle Snap not working while a controller is connected
Fixed costumes staying visible in the marathon results screen
Unlocked achievements will now use the correct placeholder image
Prevents Damoclism from trying to kill Cranky if the level has already finished
Fixed being able to select other levels while the atom map is loading into a song
Fixed the wrong font occasionally showing up in the Options Menu
Fixed the A Rank being displayed off center in Results
Fixed the mouse being visible during Terabyte intro
Fixed being able to select items while deselecting a level in the atom map
Fixed hold starts being selectable through Cranky in the editor
Fixed softlock when starting levels with no Play Song event
Fixed achievements not triggering after Marathon
Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold
Fixed achievements not triggering when completing Marathon mode, again
Tweaked Marathon results screen to use accuracy% instead of unintuitive points system
Redrew Z in "ancient" font (used in gone fishin' and Destroy, Destroy) for better legibility
HSL is used instead of HSV when modifying saturation
Angle ease sequences now play back in "none" VFX mode, preventing gameplay mismatches between VFX options
Menu background no longer disappears after leaving some screens
Play Song event no longer shows variant and order parameters
Fixed mistimed lyric events in Destroy, Destroy
Improved mid-song playback for text decorations
Source
