Full notes
Full Beat The Markets update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Balance
- UI and audio
- Events
Beat The Markets changes
Thank You,
To all the wonderful gamers & fans of board games who came out to try our Beta development build of Beat The Markets this weekend at Canada's largest gaming expo Games Con Canada. Based on player reception and feedback we have several improvements that will be implemented in the coming months before our Early Access launch this September. For those who won a free beta key as part of our Father's Day special, we will have the current build up soon that was being demonstrated for closed beta access of the game.
Player's should note that the current build is not indicative of a final product and we will mark below several of the problems already addressed and on our radar to complete before we launch:
Game is local hotseat multiplayer only
Card logic has yet to be implemented
Issues persist with the current loading of a saved game
The end game/win sequence is not triggered
Stats menu is currently broken
Inside camera while moving tokens is disorienting to players
If the game launches into the main menu with the buttons offset in the top left corner, you need to relaunch the game until the menu is displayed correctly
Features that are working in this build:
Dice mechanics
Buying & selling of investments
Market price changes
Turn based player logic is solid
2 - 4 players local hotseat mode
Animations & Sound
Board spaces all trigger the correct game event
Source
Changelog.gg summarizes and formats this update. How we read updates.
