Full notes
Full Beat The Machine: Rebooted update
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Repeated intro
Hey Recruits,
What changed
- Balance
- Gameplay
Beat The Machine: Rebooted changes
Logan here! I wanted to inform the players that live this patch is custom controls! You can swap controls to pretty much almost anything, so have fun customizing your experience even more than before!
Other than custom controls a few balance changes are happening and also regular bugfixes as seen below!
To let you know, keep your eye out on our social medias as we may or may not have one more update for the year!
See you soon -Logan
BUFF Sector VIII Stabilizer Healing per unit destroyed increased from 2 to 2.5
Target Acquired Damage increased from 115/130/145% to 120/140/160%
Focus Cooldown Reduction for Wave Dash increased from 50(+2% per 100 Shield) to 50(+3% per 100 shield)
Engine Burst Cooldown lowered from 100/50/28 to 100/50/27
NERF
Automated XV9-BOT Cooldown increased from 30/22/14 to 30/23/16
Bugfix
Triple Threat No longer has it's damage reduced when run with Triple Barrage Triple Barrage No longer modifies on-hit effects that scale with Damage. Wave Reflections Now properly reduces healing from Sector VIII Stabilizer and Healing from destruction on-hit. Kickstarter Correctly knocks back Tier 3 boomboxes. It was pushing them slightly less away.
Source
Changelog.gg summarizes and formats this update. How we read updates.
