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Steam News20 March 20233y ago

BTMR: Tutorial Update - Patch 1.4

Beat the Machine: Rebooted – Patch 1.4 Hey Cadets, Welcome to the Tutorial Update Patch.

Full notes

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What changed

2 fixes2 additions11 changes1 removal
  • UI and audio
  • Maps
  • Balance
  • Gameplay
addedHey Cadets, Welcome to the Tutorial Update Patch. This patch is focused on updating the tutorial and giving visual and audio clarity to multiple different sources throughout the game. While this patch may not be as exciting as other patches, we want to get more players in love with the game we created. In addition, we want to open up some new paths of building as well to get more players excited about our skill tree.
addedLevel 1: New Tutorial + New Dialogue + Main of features of the level stay the same with reduced spawners and a feel for some great skill options. Level 3: Bugfix where an enemy in extremely rare scenarios would drop a key slightly behind where it was destroyed. Level 10: Increased audio clarity. Level 15: Increased VFX new boss phase. Level 20: Audio and Visual Quality Level 25: Health Bar Quality and Audio Quality upgrades. Note, there may still be a bug or two here and we plan on fixing asap if that’s the case.
fixedSpeed Node Tier 2: Fixed a bug that caused their glow to glitch in certain corners of maps.
changedShield reduced from 12(+5% Armor)/18(+12% Armor) to 12(+5% Armor)/16(+12% Armor)
removedProjectile Prism: This skill has a weird interaction in its Tier 1 that we wanted to remove.
fixedBugfix: If an enemy attack would be reduced by less than 1 damage. It is now always reduced by at least 1 damage.
Shield value40%/55%50%/65%Shield value increased, buffMovement Speed3/4/5%3/5/7%Pure Damage2015Pure Damage decreased, nerfMovement bonus15%25%Movement bonus increased, buff

Beat the Machine: Rebooted – Patch 1.4

Hey Cadets, Welcome to the Tutorial Update Patch. This patch is focused on updating the tutorial and giving visual and audio clarity to multiple different sources throughout the game. While this patch may not be as exciting as other patches, we want to get more players in love with the game we created. In addition, we want to open up some new paths of building as well to get more players excited about our skill tree.

Levels:

Level 1

New Tutorial + New Dialogue + Main of features of the level stay the same with reduced spawners and a feel for some great skill options.

Level 3

Bugfix where an enemy in extremely rare scenarios would drop a key slightly behind where it was destroyed.

Level 10

Increased audio clarity.

Level 15

Increased VFX new boss phase.

Level 20

Audio and Visual Quality Level 25: Health Bar Quality and Audio Quality upgrades. Note, there may still be a bug or two here and we plan on fixing asap if that’s the case.

Enemies:

Speed Node Tier 2: Fixed a bug that caused their glow to glitch in certain corners of maps.

Skills:

Vitality:

Shell Shield: Shell Shield has been the go-to pick for most splash builds. We want to reduce its double point power to inspire other choices of the same tier.

  • Shield reduced from 12(+5% Armor)/18(+12% Armor) to 12(+5% Armor)/16(+12% Armor)

Projectile Prism: This skill has a weird interaction in its Tier 1 that we wanted to remove.

  • BugfixIf an enemy attack would be reduced by less than 1 damage. It is now always reduced by at least 1 damage.

Power Surge:

  • Shield value increased from 40%/55% to 50%/65%.

Utility:

Slowball Shooter: Slowball shooter is melting in pick rate, and we need to refreeze it back into a viable option again.

  • Movement Speed increased from 3/4/5% to 3/5/7%. Note: This value also directly increases the damage Slowball Shooter will deal by approximately 0/7/14%.

Light Speed: Paragraph time, Light Speed was coded in a weird way when combined with some other skills, we rewrote the code and it caused it in 50% of cases to deal bonus damage and in 50% of cases to deal less damage. Basically for the purpose of this, just now note that Light Speed is better when used with a single stream of bullets and worse if you use it with Triple Barrage or Wave Refractions.

Corruption: Honestly, it feels weird to put Corruption here, but its pick rate is reflecting a need to nerf. A small nerf here is needed but nothing large.

  • Pure Damage lowered from 20 to 15.

Ring Dash:

  • Damage adjusted from 65(+5 for every 5% bonus rate of fire) / 85(+7 for every 5% bonus rate of fire) to 55(+5 for every 5% bonus rate of fire) / 90(+7 for every 5% bonus rate of fire)

Pulse Blast: We wanted to give movement speed builds an active that dealt raw damage rather than just increasing a rate of fire or shield bonus.

  • Damage increased from

  • 30(+30% Damage)/55(+60% Damage)/80(+90% Damage) to

  • 30(+30% Damage)(+100% Bonus Movement Speed) / 55(+60% Damage)(+200% Bonus Movement Speed) /80(+90% Damage)(+300% Bonus Movement Speed)

  • Rokorzium Beacon:

  • Movement bonus increased from 15% to 25%.

Power:

Datahack: Datahack is often combined with every Tier 3 ability in the game and we want to

Source

Steam News / 20 March 2023

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