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Steam News22 November 20223y ago

Beat the Machine: Rebooted - Patch 1.25 - Skill Tree Refinement

Update: 1.27 Fixed a bug causing the Mac build to have the inability to play Nightmare mode. Fixed a bug that caused Dialogue to be muted in strange cases. Survival Updates: Max skills increased from 5 to 6.

In this update11

Full notes

Full Beat The Machine: Rebooted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition9 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Store
  • Server
changedUpdate: 1.27
fixedFixed a bug causing the Mac build to have the inability to play Nightmare mode. Fixed a bug that caused Dialogue to be muted in strange cases.
changedMax skills increased from 5 to 6. Unlocking a skill past the 6th entity, will now refund credits and cause the skill to be locked. Rokorzium Beacon cooldown lowered to 125 seconds. Engine Burst cooldown lowered to 85 seconds.
changedEnemy Changes:Tier 1 Shell Nodes are now easier to see on screen due to popular request. • Collision with any Node that would normally destroy, now acts as enemy kills toward Fervor of Battle and other enemy threshold kill amounts.
fixedLevel Changes:Several changes have been made to the following levels: Level 12, Level 18, Level 19, Level 21, Level 22 and Level 24. • Fixed some Dialogue Bugs that were occurring on levels: Hub, Level 5 and Level 6. • Fixed a bug where players were unable to shoot with Default White skin on Level 10.
addedPlayer Stats:Base Shield has been increased from 0 -> 50 • Max Health and Max Shield has been increased from 500 -> 600 • Downgrade: Max Health and Max Shield are no longer tied to each other. • New Effect: Destroying T.O.M’s minions regenerates 1 health or 1 shield if you are at max health. • Armor calculation has been slightly changed to benefit player decisions toward solo armor builds.
Max skills56Max skills increased, buffBase Shield050Base Shield increased, buff

Beat The Machine: Rebooted changes

changedUpdate: 1.27
fixedFixed a bug causing the Mac build to have the inability to play Nightmare mode. Fixed a bug that caused Dialogue to be muted in strange cases.
changedMax skills increased from 5 to 6. Unlocking a skill past the 6th entity, will now refund credits and cause the skill to be locked. Rokorzium Beacon cooldown lowered to 125 seconds. Engine Burst cooldown lowered to 85 seconds.
changedTier 1 Shell Nodes are now easier to see on screen due to popular request. • Collision with any Node that would normally destroy, now acts as enemy kills toward Fervor of Battle and other enemy threshold kill amounts.
fixedSeveral changes have been made to the following levels: Level 12, Level 18, Level 19, Level 21, Level 22 and Level 24. • Fixed some Dialogue Bugs that were occurring on levels: Hub, Level 5 and Level 6. • Fixed a bug where players were unable to shoot with Default White skin on Level 10.

Update: 1.27

Fixed a bug causing the Mac build to have the inability to play Nightmare mode. Fixed a bug that caused Dialogue to be muted in strange cases.

Survival Updates:

Max skills increased from 5 to 6. Unlocking a skill past the 6th entity, will now refund credits and cause the skill to be locked. Rokorzium Beacon cooldown lowered to 125 seconds. Engine Burst cooldown lowered to 85 seconds.

Hey Cadets, This is the Beat the Machine: Rebooted - Skill Tree Refinement Patch 1.25 It’s been a while since our last update and this is going to be one of our longest patch notes to date. A lot of stuff will be changing, but in addition to all of the changes, our long awaited GAUNTLET mode, is now available for play. The main focus on the skill tree refinement was to make skills stand out more and allow for more creative paths throughout gameplay of BTMR. In order to do this, we have removed the stat tree as this will allow the skills to be stronger in many different regards.

Enemy Changes:

• Tier 1 Shell Nodes are now easier to see on screen due to popular request. • Collision with any Node that would normally destroy, now acts as enemy kills toward Fervor of Battle and other enemy threshold kill amounts.

Level Changes:

• Several changes have been made to the following levels: Level 12, Level 18, Level 19, Level 21, Level 22 and Level 24. • Fixed some Dialogue Bugs that were occurring on levels: Hub, Level 5 and Level 6. • Fixed a bug where players were unable to shoot with Default White skin on Level 10.

Player Stats:

• Base Shield has been increased from 0 -> 50 • Max Health and Max Shield has been increased from 500 -> 600 • Downgrade: Max Health and Max Shield are no longer tied to each other. • New Effect: Destroying T.O.M’s minions regenerates 1 health or 1 shield if you are at max health. • Armor calculation has been slightly changed to benefit player decisions toward solo armor builds.

Vitality Skills: Tier 1:

System Restore:

• Level 1: +50 Health; Every 15th attack restores 10(+1% Max Health) health. • Level 2: Health restoration increased to 12(+4% Max Health) health.

Defensive Protocol:

• Level 1: +20 Armor; Every 15th attack fears the enemy hit for 1.75 seconds.

Shell Shield:

• Level 1: +50 Health; Every 15th attack generates 12(+5% Armor) shield. • Level 2: Shield generation increased to 18(+12% Armor) shield.

Tier 2:

Agility Attacks:

• Level 1: Every 7 seconds, your next attack generates 10% bonus movement speed and 8(+2% Max Health) bonus armor for 3.5 seconds. • Level 2: Cooldown lowered to 5 seconds, bonus armor increased to 12(+3% Max Health)

Shielding Strikes

• Level 1: Every 12th enemy killed generates a 6-14(+8% Armor) shield based on missing health. • Level 2: Shield Generation increased to 8-25(+12% Armor)

Rampant Regeneration

• Level 1: Every 17 seconds, your next attack generates 12 health over 2.5 seconds. • Level 2: Every 14 seconds, your next attack generates 18 health over 2.5 seconds. • Level 3: Every 11 seconds, your next attack generates 24 health over 2.5 seconds. • Level 4: Every 8 seconds, your next attack generates 30 health over 2.5 seconds.

Protection Screen

• Level 1: Every 19 seconds, your next attack generates 18 shield over 2.5 seconds. • Level 2: Every 16 seconds, your next attack generates

Source

Steam News / 22 November 2022

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