What changed
1 fix1 addition7 changes1 removal
- Server
- Balance
- Gameplay
- UI and audio
changedShell Shield:Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.
changedFire Flare:Fire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
removedRocket Mayhem:Rocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.
changedSurvival:Survival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210
changedSurvival Pads:Damage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7
changedSurvival Costs:Active Abilities Increased from 2000 Credits -> 2500 Credits Passive Abilities Decreased from 2000 Credits -> 1500 Credits Stats No Changes
• Stat Armor granted6→4↓• Stat Armor granted decreased, nerf• Cooldown22→20↓• Cooldown decreased, buffSurvival Base Stats: Damage30→40↑Survival Base Stats: Damage increased, buffDamage Increased from 30 -> 40 Health175→200↑Damage Increased from 30 -> 40 Health increased, buffBeat The Machine: Rebooted changes
changedShell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.
changedFire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
removedRocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.
changedSurvival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210
changedDamage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7
Hey Cadets,
Welcome to Beat the Machine: Rebooted patch 1.10. In this patch we investigated the survival mode and wanted to make our second game-mode feel more like our first game-mode. This includes some fixes along with the Survival Attunement. Our changes to survival mode give players more options early and allow for players to scale into more levels a bit easier. Stay tuned for next patch that will shake up the skill tree a little bit.
Story:
Skills:
Shell Shield:
Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.
Fire Flare:
Fire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
Rocket Mayhem:
Rocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.
Survival:
Survival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210
Survival Pads:
Damage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7
Survival Costs:
Active Abilities Increased from 2000 Credits -> 2500 Credits Passive Abilities Decreased from 2000 Credits -> 1500 Credits Stats No Changes
Survival Abilities:
Cooldowns: 0% Cooldown Reduction -> 40% Cooldown Reduction
Survival Credits:
Base Credits Decreased from 2000 -> 1000 Credits per Kill Increased from 40 -> 50 Credits per Hit Decreased from 20 -> 15
Survival Rounds:
Enemies: Spawns adjusted to favor new enemy types.
Removed features:
Volt Zap, Overclock, Rapid Fury, Vigorous Regeneration, Cooling Cell
Bugfixes:
• Fixed a bug where audio would fail to loop on Level 9: Connector Bridge • Fixed a bug where T.O.M would sometimes fail to enter his final stage. • Fixed a bug where dialogue would not end after traveling through a portal. • Fixed a bug where no music would play after traveling back to the HUB. • Fixed a bug where HUB Dialogue could be skipped.