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Steam News21 May 20224y ago

Survival Attunement - Patch 1.10

Hey Cadets, Welcome to Beat the Machine: Rebooted patch 1.10. In this patch we investigated the survival mode and wanted to make our second game-mode feel more like our first game-mode.

In this update14

Full notes

Full Beat The Machine: Rebooted update

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What changed

1 fix1 addition7 changes1 removal
  • Server
  • Balance
  • Gameplay
  • UI and audio
changedShell Shield:Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.
changedFire Flare:Fire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
removedRocket Mayhem:Rocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.
changedSurvival:Survival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210
changedSurvival Pads:Damage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7
changedSurvival Costs:Active Abilities Increased from 2000 Credits -> 2500 Credits Passive Abilities Decreased from 2000 Credits -> 1500 Credits Stats No Changes
• Stat Armor granted64• Stat Armor granted decreased, nerf• Cooldown2220• Cooldown decreased, buffSurvival Base Stats: Damage3040Survival Base Stats: Damage increased, buffDamage Increased from 30 -> 40 Health175200Damage Increased from 30 -> 40 Health increased, buff

Beat The Machine: Rebooted changes

changedShell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.
changedFire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
removedRocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.
changedSurvival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210
changedDamage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7

Hey Cadets,

Welcome to Beat the Machine: Rebooted patch 1.10. In this patch we investigated the survival mode and wanted to make our second game-mode feel more like our first game-mode. This includes some fixes along with the Survival Attunement. Our changes to survival mode give players more options early and allow for players to scale into more levels a bit easier. Stay tuned for next patch that will shake up the skill tree a little bit.

Story:

Skills:

Shell Shield:

Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4.

Fire Flare:

Fire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display. • Cooldown lowered from 22 to 20. • Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.

Rocket Mayhem:

Rocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree. • Damage Increased from 10(+25%DMG)(+50%Critical Chance) to 10(+28%DMG)(+50% Critical Chance) • Travel Speed increased from 630 to 750.

Survival:

Survival Base Stats: Damage Increased from 30 -> 40 Health Increased from 175 -> 200 Rate of Fire Increased from 2.5 -> 2.75 Armor No Changes Critical Strike Chance Increased from 0% -> 1%. Critical Strike Damage No Changes Movement Speed Increased from 200 -> 210

Survival Pads:

Damage Increased from 10% Amplification -> 25% Amplification Health Increased from +50 -> +100 Rate of Fire No changes Armor Increased from +5 -> +7

Survival Costs:

Active Abilities Increased from 2000 Credits -> 2500 Credits Passive Abilities Decreased from 2000 Credits -> 1500 Credits Stats No Changes

Survival Abilities:

Cooldowns: 0% Cooldown Reduction -> 40% Cooldown Reduction

Survival Credits:

Base Credits Decreased from 2000 -> 1000 Credits per Kill Increased from 40 -> 50 Credits per Hit Decreased from 20 -> 15

Survival Rounds:

Enemies: Spawns adjusted to favor new enemy types.

Removed features:

Volt Zap, Overclock, Rapid Fury, Vigorous Regeneration, Cooling Cell

Bugfixes:

• Fixed a bug where audio would fail to loop on Level 9: Connector Bridge • Fixed a bug where T.O.M would sometimes fail to enter his final stage. • Fixed a bug where dialogue would not end after traveling through a portal. • Fixed a bug where no music would play after traveling back to the HUB. • Fixed a bug where HUB Dialogue could be skipped.

Source

Steam News / 21 May 2022

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