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Steam News16 July 20205y ago

Beat the Machine - Patch 1.1

UPDATE: Deleting skills from a previous save file, causes you to lose all skill points. Please refrain from resetting points before completing your next level.

Full notes

Full Beat The Machine: Rebooted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes2 removals
  • Balance
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
changedUPDATE: Deleting skills from a previous save file, causes you to lose all skill points. Please refrain from resetting points before completing your next level.
fixedAfter launching our first title, Beat the Machine, we realized huge bugs that needed to be addressed as fast as possible. First we noticed some huge system bugs that were causing player experiences to be far below then intended.
fixedBugfix: Fixed a bug where players were unable to quit the game from the main menu. Bugfix: Fixed a bug where hitting the back button on controller would fail to work from the skill tree menu. Bugfix: Options menu removed from game. It will added back at a later time. We want to really polish up our options menu and allow for a few more changes.
fixedDialogue Changes: Our dialogue left a lot to be desired and we fixed a few issues. Bugfix: Audio/Dialogue boxes no longer trigger over one another, causing multiple dialogue lines to play at the same time.
addedSkill Tree UI: We saw frustration, blood, sweat and tears remaining in the garage of the hub world. When you noticed that your skills are permanent and that in order to play forward it caused you to have to A) play a new save or B) Grind your way to victory. Beat the Machine is about skill / play expression and we want the player to be able to "Play their own Way". In the Skill Tree UI we added our best friend button. "The Clear ALL skills button"
removedThe skill tree has a clear all skills button, allowing the player to remove all current skills and regain all of the points they earned, allowing them to switch their options at any point.
- Power Surge -Radius100240- Power Surge -Radius increased, buff- Charge Gate -Radius100250- Charge Gate -Radius increased, buff- Time Capsule -Time Capsule: Radius150160- Time Capsule -Time Capsule: Radius increased, buff

Beat The Machine: Rebooted changes

changedUPDATE: Deleting skills from a previous save file, causes you to lose all skill points. Please refrain from resetting points before completing your next level.
fixedAfter launching our first title, Beat the Machine, we realized huge bugs that needed to be addressed as fast as possible. First we noticed some huge system bugs that were causing player experiences to be far below then intended.
fixedBugfix: Fixed a bug where players were unable to quit the game from the main menu. Bugfix: Fixed a bug where hitting the back button on controller would fail to work from the skill tree menu. Bugfix: Options menu removed from game. It will added back at a later time. We want to really polish up our options menu and allow for a few more changes.
fixedDialogue Changes: Our dialogue left a lot to be desired and we fixed a few issues. Bugfix: Audio/Dialogue boxes no longer trigger over one another, causing multiple dialogue lines to play at the same time.
addedSkill Tree UI: We saw frustration, blood, sweat and tears remaining in the garage of the hub world. When you noticed that your skills are permanent and that in order to play forward it caused you to have to A) play a new save or B) Grind your way to victory. Beat the Machine is about skill / play expression and we want the player to be able to "Play their own Way". In the Skill Tree UI we added our best friend button. "The Clear ALL skills button"

UPDATE: Deleting skills from a previous save file, causes you to lose all skill points. Please refrain from resetting points before completing your next level.

After launching our first title, Beat the Machine, we realized huge bugs that needed to be addressed as fast as possible. First we noticed some huge system bugs that were causing player experiences to be far below then intended.

System Changes:

Bugfix

Fixed a bug where players were unable to quit the game from the main menu.

Bugfix

Fixed a bug where hitting the back button on controller would fail to work from the skill tree menu.

Bugfix

Options menu removed from game. It will added back at a later time. We want to really polish up our options menu and allow for a few more changes.

Dialogue Changes

Our dialogue left a lot to be desired and we fixed a few issues.

Bugfix

Audio/Dialogue boxes no longer trigger over one another, causing multiple dialogue lines to play at the same time.

Skill Tree UI: We saw frustration, blood, sweat and tears remaining in the garage of the hub world. When you noticed that your skills are permanent and that in order to play forward it caused you to have to A) play a new save or B) Grind your way to victory. Beat the Machine is about skill / play expression and we want the player to be able to "Play their own Way". In the Skill Tree UI we added our best friend button. "The Clear ALL skills button"

- The skill tree has a clear all skills button, allowing the player to remove all current skills and regain all of the points they earned, allowing them to switch their options at any point.

CLARITY: After completing a level, a new UI appears telling you, you have points to spend in the garage. Sorry everyone!

Skill Changes:

Vitality: Healing Strikes was a great skill but needed clarity. - Healing Strikes -New Feature: Healing Strikes is now shown on the ability bar to show which attack your on!

Power Surge was clearly the worst of all the active skills offered in the tree. The damage, and shielding feel powerful, but the area of effect just felt too small to effect nearby enemies, putting players to close to enemies and creating a huge risk for not a big output of damage. Power surge should involve less risk but should offer a moderate / good reward. - Power Surge -Radius Increased from 100 to 240.

Utility: Charge Gate felt like a strong spell, as long as you could maneuver within its constrains. However; Charge gate still offered two major issues to players upon selecting this skill. First, charge gate's radius is way too small offering no way for the player to kite inside of it. Second, charge gate needs clarity of when its going to activate. - Charge Gate -Radius Increased from 100 to 250. -New Feature: Charge Gate's Cooldown is now shown on the ability bar. -Added: Charge Gate's movement bonus now lingers for 1 second after leaving the area.

Time Capsule is a versatile skill, that should be used to bait enemies into corners and narrow pathways. Time Capsule is getting a small update to ensure that's the way to use it. - Time Capsule -Time Capsule: Radius increased from 150 to 160. -Bug-fix: Time Capsule no longer appears invisible after its first use.

Coherence was one of the strongest skills out of the gate. But it wasn't due to its shielding power

Source

Steam News / 16 July 2020

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