Full notes
Full Beat 'N' Path update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
This week we've added some great quality of life improvements to the game, and we've released a new demo update so you can try them out!
Changes and Improvements
Added the offset feature to more components to provide flexibility with component placement and input order.
Alternator - Changing the offset will change the initial output used. Changing it while the board is running will immediately change the next output.
Four Way Alternator - Similar to the Alternator, the initial/next output will be changed.
Router - Offsets the count that determines when a packet is routed. E.g. if a router is configured to route every 4 packets, and the offset is set to 2, then the router will initially route after 2 packets then every 4 packets thereafter. This offset also applies both to the initial count and the current count while the board is running.
Timed Splitter - Offsets the timing in 1/4 note increments. E.g. an offset of 1 will split and switch outputs 1/4 note into a measure instead of at the start of the measure.
Tutorials have been updated to include the offset feature and be overall easier to follow.
Updated controller binding defaults for Steam Input. Controls are more consistent between game and menu, and controllers now use Steam mouse emulation by default.
Updated default UI scaling and improved text formatting for dialogs and descriptions to make them easier to read.
Added instrument volume to settings and tweaked all audio levels.
Linux/Steam Deck now uses hardware cursor by default.
Settings layout updated to fit lower resolutions screens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
