In this update4
Full notes
Full Beat Blast update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, we have a small balance and bug squashing update for you! We've taken a few weeks to tackle some of the reported FPS issues later in the game and have tweaked boss loot rewards and enemy health scaling.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
Beat Blast changes
At the same time, we have also been working on our next feature update, which will include a new level 1 boss. For those of you that love the Sentinel, never fear! They aren't going anywhere and will simply share the level 1 spotlight with our new sinister shape monster. We hope you're as excited as we are to spice up repeated plays of level 1 and hope you enjoy this early look at your newest nemesis (special thanks to discord user SlavaCat for the boss inspiration)
Visuals
UI transitions look more appealing
Control pop up at the start of a run fades in to match the rest of the UI
Features
Camera shake can now be disabled in the visual options
Balance
Adjusted player damage scaling and enemy health scaling to make longer runs more challenging
Increased the drop rate of legendary passives from boss rooms
Added cursed passive abilities as possible loot from boss rooms before level 5
Lunger health lowered by 20%
Bug Fixes
Fixed a rare soft lock that could occur later in the game
Performance improvements for longer runs and in between combat encounters
The Goliath challenge modifier now gives a regular stack of Barrier, as originally intended
Seed backing track should no longer stick around after insta-killing its first phase
Fortify no longer repositions if a barrier explodes near it
UI elements resize more consistently when adapting to dynamic elements, like key binding text
Power note inventory backdrop is now tinted to match the rarity of the currently equipped power note
Switching between mouse and gamepad midway through the tutorial can no longer show the d-pad graphic unnecessarily
Colour modes now correctly recolour the backing of the power note on the song UI instead of the icon
Max FPS was not greyed out when first opening the options menu with vsync on
Certain gamepad UI elements could be hidden until switching control schemes again
Source
Changelog.gg summarizes and formats this update. How we read updates.
