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- Beasts Shall Rise
Subway and Animations Update
Started to expand the underground subway. Currently a known crash bug on one of the escalators. Lots of animation updates. More variety, styles and speeds of zombie animations. Ice Cream Lady now has her proper locomoti…
Announcement3 changesPerformanceGameplay - Beasts Shall Rise
Added carousel to menu area
Carousel added to menu area. Spawns randomly
Announcement1 changeGameplay - Beasts Shall Rise
Nixie Clock Timer added and Drop Into Grave Fixed
Nixie Clock Timer added. 666 seconds maximum, top it up with accurate headshots. Drop into grave fixed on start.
Announcement2 changesFixGameplay - Beasts Shall Rise
Theatre preview
Behind the green door you can get a sneak preview of the Theatre level. There are some minor known bugs in this version. Drop into grave is currently broken.
Announcement - Beasts Shall Rise
Navmesh fix for cemetery
Navmesh for cemetery didn't generate in previous patch, now fixed
Announcement1 changeFix - Beasts Shall Rise
Minor updates
Railings added to cemetery sub level 2 to give it more corridor type gameplay Demons now turn the world black and white
Announcement1 changeGameplay - Beasts Shall Rise
Vulkan Shaders Added
Shaders compiled with Vulkan SM5 support
Announcement - Beasts Shall Rise
Transparency Overdraw fixes
Performance update to reduce transparency overdraw. Player Blood HUD no longer rendered when health is 100%. Previously it rendered a fully transparent mesh all the time. Hints and Tips widget only rendered when visible…
Announcement2 changesPerformanceBalance - Beasts Shall Rise
Optimised Main Menu, added full on Snap Turn
Main Menu has been optimised. It should now run more than twice as fast. Also added full on Snap Turn options to the control settings. You can choose between 30, 45 and 90 degree snap turns. I thoroughly recommend NOT u…
Announcement1 changeGameplay - Beasts Shall Rise
Post Process volumes set to no RayTracing
Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them. Death should now fade to black. Less Hazmat zombies in ceme…
Announcement - Beasts Shall Rise
Shader pre-caching enabled
Shader pre-draw and pre-caching enabled
Announcement1 changePerformance - Beasts Shall Rise
Valve Index startup tracking position fixed
A small patch to fix the Valve Index startup position not resetting
Announcement - Beasts Shall Rise
Fix for SteamVR, Oculus and OpenXR
Added a few different options for launching the game. It all seems to be working as far as I can see. So you should have at least one option that will work for you. There is still an issue with Valve Index where the hea…
Announcement3 changesGameplayPerformance - Beasts Shall Rise
Steam VR and OculusXR plugins re-enabled
Patch to attempt to fix OpenXR issue
Announcement - Beasts Shall Rise
Control User Settings & DirectX12 disabled (again!)
It appears that some people on newer hardware are struggling with performance compared to older hardware. Somehow DirectX12 has re-enabled itself in the build settings. I've disabled it again and hopefully that should f…
Announcement2 changesPerformanceGameplay - Beasts Shall Rise
Key Spawn Audio Cue plus .....Demons added
Demons are in. Early stages, lots of work still to do on them. Audio effect added when key spawns. I need to limit the range on that.
Announcement1 changeUI/audio

