Full notes
Full Beastro update
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What changed
- Balance
- Events
- Fixes
- Gameplay
- Performance
- Maps
Thanks to all the amazing chefs who’ve jumped into Beastro and provided us with feedback! Whether you joined us on discord, reached out via email, or posted to our community page, we appreciate all the support you've shown for our game!
Design/Balance
Made studying not consume ingredients
Spiky Caretaker effect will now damage the monster and apply spiky on trick win
The Conedor Spiky effect will activate regardless of it winning or losing the trick
The Bubblizard shield effect will activate regardless of it winning or losing the trick
Kalan's passive effect will now have a 50% chance of giving stamina for the card that was discarded to avoid late game milling back to full health
Final Boss now has an attack value of 10, and the pool of monsters that can be brought into battle has been adjusted. Specifically to add a bit more of a challenge on phase 2
The Sword in Stone counter decoration is now +25 appeal
Poison added to cards from the Sour Spirit damages and has a chance to apply poison now
Bugs
Fixed PS5 achievements not unlocking (Herb appeal and One of everything)
Fixed restaurant menu visual jitter when on a specific configuration of recipe and ingredients
Fixed bitter and umami spirit not registering correctly on Kalan's quest if players have met the salty spirit first
Today's Special will now give +25 appeal correctly
Fixed loot sometimes not being given to players properly on duo fights
Fixed potential crashes when leaving combat
Fixed a problem where the player could lose gamepad focus on seed and fridge menu
Fixed maps incorrectly starting with music from the last biome the player visited
Fixed town map location not being shown for some positions
Caretakers should no longer talk about things that have already happened in the Tea House
Fixed the Tenderizer technique station only playing the level 1 minigame
Fixed Gathering minigames on Venture looking blurry
Fixed panko jittering during fountain sealing ceremony
Fixed beam state not showing correctly after c2 ceremony
Fixed the Furrog intro sometimes not playing correctly
Fixed Colsi standing up when sleeping
Fixed sour spirit not showing up on town
Fixed Flambe location errors
Fixed some collisions affecting the camera
Fixed character framing on some conversations
Fixed Terroreyzor animation not showing correctly
Fixing some puppet popping
Fixed Fulgrowler zap removing card effects and not showing visual feedback correctly
Fixed enemies not staying in aggro pose when starting combat
Fixed some shadow pops on high setting
Fixed some data staying in-between save
Fixed begone bar not working on some effects
Art
Fixed mesh popping out of some bridges
Fixed some town collisions that were leaving players stuck
Fixed some puppets not being on sticks
Fixed some idle animation during cutscenes
Misc
On the player's first time fighting the final boss as Kalan, the player will get a prompt allowing them to return home before phase 2 to finish up anything they are still working on
Added motion blur as a separate setting (pc only)
Added toggle for controller vibration
Removed need to be fullscreen for vsync (pc only)
Added unstuck button to help players stuck on geometry
Added some missing sfx
Added option to skip prologue cutscene
Added callout for selling box
Fixed some typos
Thanks!
~ Timberline Studio
Source
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