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Steam News29 May 20261mo ago

Final Beta Weekend

We’re going all-out this weekend and opening up the Beta to all interested players. We’re really proud of this update we’ve put together and want to share it with as many players as possible.

Full notes

Full BeastLink update

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What changed

5 fixes6 additions28 changes2 removals
  • Compatibility
  • Performance
  • Gameplay
  • Maps
  • Server
  • UI and audio
changedWe’re going all-out this weekend and opening up the Beta to all interested players. We’re really proud of this update we’ve put together and want to share it with as many players as possible. The feedback from this weekend will shape the future of this game, and it’s important to us that you let us know what you think. Your player data only tells one side of the story - we encourage you to join our Discord and leave us your thoughts.
changedThe feedback we’ve heard from you so far has already led to things you’ll see this weekend, such as performance improvements and a nice little health bump when you eat a human as a Beast.
changedHIGHLIGHTS:Beasts - All Beasts have seen a wide swath of improvements as we continue to refine their combat. Check them out and find the one that matches your playstyle.
addedHIGHLIGHTS:Mosquitos - This new threat can be found across all maps. Watch out for the swarms, their size may surprise you!
changedHIGHLIGHTS:Improved Destruction - The destruction chaos continues as we’ve added more dust, fog, particles and rubble to the mix. No two battlegrounds are ever the same!
changedPLAYABLE MODES:Hazard Pay (PvE & PvP) - Scientists need to gather important data on wild Beasts. Find them, help them collect their data, and return them to safety.

We’re going all-out this weekend and opening up the Beta to all interested players. We’re really proud of this update we’ve put together and want to share it with as many players as possible. The feedback from this weekend will shape the future of this game, and it’s important to us that you let us know what you think. Your player data only tells one side of the story - we encourage you to join our Discord and leave us your thoughts.

The feedback we’ve heard from you so far has already led to things you’ll see this weekend, such as performance improvements and a nice little health bump when you eat a human as a Beast.

HIGHLIGHTS:

Beasts - All Beasts have seen a wide swath of improvements as we continue to refine their combat. Check them out and find the one that matches your playstyle.

Mosquitos - This new threat can be found across all maps. Watch out for the swarms, their size may surprise you!

Improved Destruction - The destruction chaos continues as we’ve added more dust, fog, particles and rubble to the mix. No two battlegrounds are ever the same!

WEEKEND FOUR DATES:

Starts: Friday, May 29th at 4:00pm EST / 8:00pm UTC

Ends: Monday, June 1st at 10:00am EST / 2:00pm UTC

PLAYABLE MODES:

Tutorial - Learn the ropes of controlling a Beast in this single player tutorial experience.

Battle Arena - This Beasts-only mode lets you play versus friends or the CPU. Start the mode by yourself with no CPU and level the city for fun!

Hazard Pay (PvE & PvP) - Scientists need to gather important data on wild Beasts. Find them, help them collect their data, and return them to safety.

Beast Brawl (PvE & PvP) - Make the city your dominion. Link with a Beast, then take down and keep down the enemy Beasts to win.

Colony Purge (PvE & PvP) - A team-based scenario where players compete to locate and eliminate hidden Brute nests and lay claim to the city.

PATCH NOTES:

NEW CONTENT & FEATURES:

  • A new threat has arrived, watch out for swarms of giant Mosquitos!

  • Improved environment! All maps continue getting a polish pass, especially Wharf. We’ve also improved lighting and atmospheric effects across the board!

  • Improved destruction! Destruction is way more chaotic now. We’ve added more dust, fog, particles and even improved the pieces of rubble to have secondary destruction to give you a unique battleground.

  • Bots can now be found in multiplayer matches to aide your team when less than 24 players are on a server

  • Scientists now behave very differently in Hazard Pay. They will follow you around on foot, wander, and run for their lives from wild Beasts.

  • Beast combat lock-on - You now have more freedom to decide when to engage other Beasts. Hold L2 / RMB to engage and attack any Beast - including one already in another battle!

PERFORMANCE IMPROVEMENTS & FIXES:

  • Full DLSS 4.5 Support

  • Improvements to particle rendering

  • Optimization pass on RAM consumption

BEAST IMPROVEMENTS & FIXES:

  • Continued refinement of Beast combat

  • Updated various animations across all Beasts

  • Updated the visuals for various cinematic special moves across all Beasts

  • Horned Lizard Corneal Beam attack now destroys all that it touches

  • Improved SFX across various Beasts moves

  • Increased Energy gain speed by a large amount

  • Eating a Human now grants 5% health

GAMEPLAY IMPROVEMENTS & FIXES:

  • Improvements made to vehicle SFX

  • Fixed spawning issues with Beasts and Spiders

  • Colony Purge zones now show on mini map

  • Fix for Light Helicopter crosshair locking onto itself

  • Improvements to clothing colors in the Augmentation Suite

  • Sprint now toggles with L3 on controller

  • UI improvements across the board

  • Fixed a bug that made Hazard Pay incompletable at certain player counts

  • Increased human-fired projectile and explosion damage to Beasts

  • Increased range at which you will see floating player names and in-game icons while in a vehicle or as a Beast

  • Fixed Shotgun spread across all attachments

  • Adjusted Max Serum effect to overtake less UI while still being noticeable

  • Certain voice lines from Kane are now skippable during the tutorial

  • Vehicles now take 50% less damage

  • Beasts can no longer eat you when sprinting

  • Players no longer lose Serum from deaths caused by the environment or Beasts

  • Fixed issue where rubble would not properly spawn in the world in large areas

Source

Steam News / 29 May 2026

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