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Steam News14 October 20205y ago

Patch Notes for v0.59.0

Gotta relieve stress where we can in 2020 2020 has been quite the year, but in spite of all the craziness, we’re still pushing ahead with Beast Pets to bigger and better things.

Full notes

Full Beast Pets update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Performance
changedChanged pet core personality traits to CHIEF (Curiosity, Helpfulness, Impulsiveness, Expressiveness, Friendliness).
addedPets now have personality profiles that manifest themselves in a wide variety of behaviors from attention span to respect for your personal space.
addedCuriosity (familiarity curious): interest in familiar vs new things; affects attention, awareness, novelty.
fixedFixed a bug where pets would ignore each other, not sure how we missed that...
changedImproved pet memory.
changedImproved analytics and event tracking.

Gotta relieve stress where we can in 2020

2020 has been quite the year, but in spite of all the craziness, we’re still pushing ahead with Beast Pets to bigger and better things. Speaking to that, we’ve been hard at work nailing down what it’ll take to make Beast Pets a complete game and exit early access. We’ll be sharing that roadmap in a future update but we can say that we’ll be making a push to get to 1.0 in the next few months. As for changes in this update, we’ve completely redone the pet personality system so that each pet’s distinct personality comes across in all their behaviors. There’s still a long way to go until the pets are as expressive as we’d like them to be, but the foundation is now in place so that in the near future each pet will feel distinct and special.

Pets

  • Complete overhaul of the pet personality system with more changes to come!

  • Changed pet core personality traits to CHIEF (Curiosity, Helpfulness, Impulsiveness, Expressiveness, Friendliness).

  • Pets now have personality profiles that manifest themselves in a wide variety of behaviors from attention span to respect for your personal space.

  • Curiosity (familiarity curious)interest in familiar vs new things; affects attention, awareness, novelty.
  • Helpfulness (selfish nurturing): willingness to share or consider others; affects sharing, interacting with toys, social behaviors.

  • Impulsiveness (disciplined impulsive): attention and focus, engagement in entertainment/fun; affects attention, interests, randomness.

  • Expressiveness (reserved emotional): acting out feelings, emotional sensitivity; affects emotions, vocalizations, dramatic behavior.

  • Friendliness (anti-social social): interest in others; affects social distancing, social attention, social interactions.

  • We’re still fine tuning personality expressions so expect more behavioral changes in future updates.

  • Fixed a bug where pets would ignore each other, not sure how we missed that...

  • Improved pet memory.

General

  • Preliminary support for Oculus Quest 2 via Oculus Link.

  • Improved analytics and event tracking.

  • Soul crushing number of bug fixes and performance improvements.

Source

Steam News / 14 October 2020

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