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Steam News12 August 20196y ago

Alpha 1.0.0 The Corporate District is Live!

Alpha 1.0.0 District 3 is now open! A huge amount of work has gone into the third procedurally generated district. New enemies, new missions, Tons of new assets and a new dynamic music theme.

Full notes

Full Beast Agenda 2030 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
changedAlpha 1.0.0 District 3 is now open! A huge amount of work has gone into the third procedurally generated district. New enemies, new missions, Tons of new assets and a new dynamic music theme. I will now be working on rounding out content (missions, gadgets, loot, interactions, etc.) and polishing things up while also working on the final set of story missions leading to the end of the game. I haven’t decided for sure whether to release the final missions while in early access or to wait to release them at version 1.0 (our full release). Also the price of the game will be increasing from 12.99 usd to 14.99 usd very soon. Anyway, patch notes below!
addedNEW: Third procedurally generated district is live. District 3 – the Corporate District.
addedNEW: Tons of new art assets for new buildings, interiors, enemies, props and more.
addedNEW: New dynamic music theme for District 3.
addedNEW: 5 new enemy types.
addedNEW: New set of missions introducing you to District 3.

Beast Agenda 2030 changes

changedAlpha 1.0.0 District 3 is now open! A huge amount of work has gone into the third procedurally generated district. New enemies, new missions, Tons of new assets and a new dynamic music theme. I will now be working on rounding out content (missions, gadgets, loot, interactions, etc.) and polishing things up while also working on the final set of story missions leading to the end of the game. I haven’t decided for sure whether to release the final missions while in early access or to wait to release them at version 1.0 (our full release). Also the price of the game will be increasing from 12.99 usd to 14.99 usd very soon. Anyway, patch notes below!
addedNEW: Third procedurally generated district is live. District 3 – the Corporate District.
addedNEW: Tons of new art assets for new buildings, interiors, enemies, props and more.
addedNEW: New dynamic music theme for District 3.
addedNEW: 5 new enemy types.

Alpha 1.0.0 District 3 is now open! A huge amount of work has gone into the third procedurally generated district. New enemies, new missions, Tons of new assets and a new dynamic music theme. I will now be working on rounding out content (missions, gadgets, loot, interactions, etc.) and polishing things up while also working on the final set of story missions leading to the end of the game. I haven’t decided for sure whether to release the final missions while in early access or to wait to release them at version 1.0 (our full release). Also the price of the game will be increasing from 12.99 usd to 14.99 usd very soon. Anyway, patch notes below!

  • NEW: Third procedurally generated district is live. District 3 – the Corporate District.

  • NEWTons of new art assets for new buildings, interiors, enemies, props and more.
  • NEWNew dynamic music theme for District 3.
  • NEW5 new enemy types.
  • NEWNew set of missions introducing you to District 3.
  • NEWNew investigation activities to run into in District 3.
  • NEW: You can get a pet for your sewer base if you can find it in District 3 and lead it back to the sewer safely.

  • NEW: Vending machines can be found around town now. You can hack these from a decent distance to draw enemies to them or to get bottles.

  • NEWA couple more news reports have been added to the TV in between missions.
  • CHANGE: You can no longer enter the sewer base when there are alerted enemies nearby.

  • CHANGE: The Fishmen from District 2 now release poison when near you (better put more points in poison resist!).

  • CHANGE: There are elite versions of the Fishmen in District 2 that lunge at you when you are close and they’re alerted. The elite versions have red eyes.

  • CHANGEUpdated the interface on the turret computer.
  • CHANGE: Grapple darts are now automatically unattached from UFOs when you get too far away from them or you are above them on the map.

  • CHANGE: A few of the “District 1 only” repeatable missions are now District 1 and 3.

  • CHANGE: There can only be one ATM per map now.

  • CHANGE: “Scan Mode” is now listed as “Zoom In” in the controls menu.

  • CHANGE: Back doors at the top of the map that lead to nowhere now appear as boarded up doors.

  • CHANGE: Arnis now makes a remark when trying to use a Medbot or Chargebot when they are on cooldown.

  • FIX: Briefcases were supposed to be rare. They will be spawning less now.

  • FIX: You can no longer pick up a bottle off the ground if you’re at max bottles in your inventory.

Source

Steam News / 12 August 2019

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