Full notes
Full BEARZERKERS update
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Repeated intro
Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon.
What changed
- Gameplay
- Fixes
- UI and audio
BEARZERKERS 0.4.1 Change Log
Additions
A bunch of new art assets for the Harvest Hell level.
Changes
Pause menu background now fades back into colour when un-pausing.
The Payload lane in Gauntlet now moves faster when more players are in range.
The game now pauses when losing focus (alt-tab)
Disabled Modifier preset buttons, until they are functional.
Fixes
Critters will no longer slowly jitter down slopes.
Particle systems no longer restart when the game unpauses.
Fixed Cybears not being knocked down by slammers.
Fixed Cybears from staying knocked down is slammed against a wall.
Rage indicator above the target player now disappears on round end.
Bear offscreen indicator now rotates on the correct axis.
Bear offscreen indicator now shows correct timing when un-pausing.
Pause menu background no longer disappears when changing graphics settings.
Player selection no longer spams sounds when selecting elements beyond the normal range.
Fixed some offset text in the player selection menu.
Fixed rocks gibs not setting the correct crystal colour.
Source
Changelog.gg summarizes and formats this update. How we read updates.
