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Steam News12 August 20169y ago

Update 0.4

BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes.

Full notes

Full BEARZERKERS update

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What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedGeneral NotesHi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun!
fixedKnown IssuesChanging settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill.
addedAdditionsA new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Post Game menus. - Added an XInput DLL file to allow for custom controller emulators that override XInput DLL files (can be found in BEARZERKERS_Data/Plugins in the installation directory).
addedChangesLives in Hunt now behave as they do in Gauntlet- where hearts represent respawns available rather than "health" - The game's camera systems have been reworked to allow bloom on the UI. - The Barrier skill in Gauntlet now knocks Cybears and other obstacles back after they hit you. - All Gauntlet levels have had their content remixed. - New icons for the Gauntlet levels to represent their new content and art style. - Traps in Gauntlet now only kill the player who triggered it after a brief delay, giving very fast players an opportunity to escape. - Finale "Trains" in Gauntlet now start off slow and speed up the more you progress in the challenge. - New Art assets for many of the Gauntlet scenes, still in a WIP state. -New art and animations for the Standard Cybear and Cybear Traps - more to come in future patches.
fixedFixesThe game now correctly saves Audio settings after restarting. - Bears now correctly use their rage state no matter the number of players. - Cybears should now more consistently react to being hit by the Crystal Cage ability.

BEARZERKERS 0.4 Change Log

General Notes

Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun!

Known Issues

  • Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill.

Additions

  • A new visual for who the Bears will rage at next is now visible on the Bear collars in Hunt. - New Icon to show where a Bear is landing if they are off screen. - There are new visual indicators of your progress in the circular laser rooms in Gauntlet. - 1 New Gauntlet level. - New music for each Gauntlet level - There is now a Modifier menu button the Pause and Post Game menus. - Added an XInput DLL file to allow for custom controller emulators that override XInput DLL files (can be found in BEARZERKERS_Data/Plugins in the installation directory).

Changes

  • Lives in Hunt now behave as they do in Gauntlet- where hearts represent respawns available rather than "health" - The game's camera systems have been reworked to allow bloom on the UI. - The Barrier skill in Gauntlet now knocks Cybears and other obstacles back after they hit you. - All Gauntlet levels have had their content remixed. - New icons for the Gauntlet levels to represent their new content and art style. - Traps in Gauntlet now only kill the player who triggered it after a brief delay, giving very fast players an opportunity to escape. - Finale "Trains" in Gauntlet now start off slow and speed up the more you progress in the challenge. - New Art assets for many of the Gauntlet scenes, still in a WIP state. -New art and animations for the Standard Cybear and Cybear Traps - more to come in future patches.

Fixes

  • The game now correctly saves Audio settings after restarting. - Bears now correctly use their rage state no matter the number of players. - Cybears should now more consistently react to being hit by the Crystal Cage ability.

Source

Steam News / 12 August 2016

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