In this update1
Full notes
Full Beards vs. Claws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Balance
- Fixes
Beards vs. Claws changes
Welcome!!
This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.
In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.
Enjoy, and have fun!
Full Changelog
Added:
Massive level editor overhaul
- Main MenuNew background music
UI: Added 'jumping number' health indicators
With option to disable/enable in graphics settings!
UI: Moved 'respawn menu' screen position
- BalancingIncreased 'mudshot' damage
Color blindness options in 'graphics panel'
Made it so player can climb on zipline from the middle rope line (where as before you could only from either zipline end)
- UIImproved visuals when picking up new weapons
Added random 'portrait' pictures for bots in scoreboard
Minimap background color now corrosponds to local player's team color
Improved 'voxel tool' scene HUD
Why this dwarf?
Changed:
Increased assault rifle recoil
Changed King-of-the-Hill max-points from 200 to 275
Fixed:
- UI BugFixed 'hit from direction' indicators not appearing bug
Expanded 'turning off blood' effect to also include hit blood particles
Adjusted death camera tracking angle
- UI BugFixed countdown timer not visibly jumping to 5 seconds once all players have voted
Source
Changelog.gg summarizes and formats this update. How we read updates.
