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Steam News1 August 202613d ago

Why this Dwarf?

Welcome!! This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.

In this update1

Full notes

Full Beards vs. Claws update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions7 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Fixes
addedThis update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.
addedIn this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.
addedFull ChangelogAdded:
addedFull ChangelogMain Menu: New background music
addedFull ChangelogUI: Added 'jumping number' health indicators With option to disable/enable in graphics settings!
changedFull ChangelogUI: Moved 'respawn menu' screen position
King-of-the-Hill max-points200275King-of-the-Hill max-points increased, buff

Beards vs. Claws changes

addedThis update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.
addedIn this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.
addedAdded:
addedMain Menu: New background music
addedUI: Added 'jumping number' health indicators With option to disable/enable in graphics settings!

Welcome!!

This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.

In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.

Enjoy, and have fun!

Full Changelog

Added:

  • Massive level editor overhaul

  • Main MenuNew background music
  • UI: Added 'jumping number' health indicators

    • With option to disable/enable in graphics settings!

  • UI: Moved 'respawn menu' screen position

  • BalancingIncreased 'mudshot' damage
  • Color blindness options in 'graphics panel'

  • Made it so player can climb on zipline from the middle rope line (where as before you could only from either zipline end)

  • UIImproved visuals when picking up new weapons
  • Added random 'portrait' pictures for bots in scoreboard

  • Minimap background color now corrosponds to local player's team color

  • Improved 'voxel tool' scene HUD

  • Why this dwarf?

Changed:

  • Increased assault rifle recoil

  • Changed King-of-the-Hill max-points from 200 to 275

Fixed:

  • UI BugFixed 'hit from direction' indicators not appearing bug
  • Expanded 'turning off blood' effect to also include hit blood particles

  • Adjusted death camera tracking angle

  • UI BugFixed countdown timer not visibly jumping to 5 seconds once all players have voted

Source

Steam News / 1 August 2026

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