In this update1
Full notes
Full Beards vs. Claws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
Beards vs. Claws changes
I have been working on this update for a while now, most of the changes come from playtesting!
I feel as though every day, I am learning more how to make the game even better :)
What's Next?
My primary focus for the next update will be a complete-rework of the level editor.
The goal will be to make the level editor so much better and polished, it will finally be ready for real, actual players to use! As well as of course to make brand new, better levels!
Once the right time will come, my vision is to connect the level editor to the Steam workshop, thus allowing players to create & share their levels with the world, and play each others' freely! I absolutely can't wait to see all the chaos the community will be able to come up with!
Full Changelog
- Added custom intros! - Adjusted text size & clarity in feedback form - Balancing - Rocket Launcher: - Decreased rocket terrain destruction radius - Increased rocket player damage radius - Massively decreased rocket damage output - Assault Rifle: - Decreased time-to-kill (damage output) - Blobber: Increased ammo count, reduced damage output - Fixed stuttering in 'bottom-left corner player view' - UI Improvement: At end of game map voting phase, once all players have voted, countdown timer skips to 5 seconds - Improved UI feedback when entering a new game in main menu - Zipline: Increased climb speed - Fixed bug: screenspace player tags not visible when spectating in deathmatch gamemode - Fixed netcode bugs - Added visual sphere range to king-of-the-hill capture zone - Made pickup spawners spawn more near the center of the map - Optimized 'Blobber' weapon - Fixed rocket-explosion related bug in record-replay system
Source
Changelog.gg summarizes and formats this update. How we read updates.
