Full notes
Full Beards vs. Claws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hey everyone, welcome!
Last week, I attended an in-person playtesting meet-up and got some valuable feedback and impressions. I was so happy and excited to see people playing my game!
I implemented a bunch of fixes, additions and updates according to that playtest.
Some changes I have already planned long ago, but have now priotized according to the feedback. Some changes are brand new.
In addition, there is loads of feedback and suggestions that I haven't even gotten to implementing yet. But don't worry, they are safely stored in my todo-list ;)
Planned Features
Pickups-System Overhaul
More weapons
A day/night play mode
And more!
Full Changelog
Added: - Settings menu - Game scoreboard winner/loser display - Full-circle 'damage' indicator upon receiving fall damage - Improved tree-generator in level editor - Ability to switch weapons with scroll wheel - Auto reload for weapons on empty-magazine - Slight camera knockback on weapon fire Updated: - Changed 'Assault Rifle' fire sound effect - Fixed text display bug in deathmatch scoreboard - Fixed some colored UI buttons - Fixed typo in loading screen - Slightly modified grass mesh
Source
Changelog.gg summarizes and formats this update. How we read updates.
