Full notes
Full Beards vs. Claws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Gameplay
- Balance
- UI and audio
Welcome!
Today I'm opening up the official playtest for Beards vs. Claws - a fast-paced sandbox FPS where you can dig, build and blast your way through a fully-dynamic environment.
Link to the playtest store page here.
What's waiting for you?
A fully destructible voxel world - dig ambush tunnels, build bridges, blast holes through walls with breaching charges.
Multiplayer and bots - play solo against bots, or hop on with or against your friends!
Multiple gamemodes - King of the Hill, Shifting Hill, Capture the Flag, and so much more.
Sandbox chaos - cheats enabled, no rules, do whatever your heart desires!
This is a playtest
I must emphasize, this is a playtest version of the game.
Expect bugs, rough edges, and improvements & changes.
Your feedback will directly shape the game, so now's your chance to give it a try!
How should I submit feedback?
Either right here...
Or from in-game by pressing F9 at any time! You can also optionally include a screenshot when submitting in-game.
What kind of feedback should I write?
If you play, please share...
What feels fun or satisfying?
What feels broken or needs changing?
Balance (weapons, movement, building, destruction)
New ideas! (weapons, gamemodes, chaos)
Bugs - especially the reproducible ones! Screenshot evidence recommended!
Sounds great! How do I join?
Click "Join the Playtest" and jump in!
This is only the beginning - more content, polishing and features are already planned down the road.
I can't wait to read and implement all of your feedback!
See you in the craters...
Source
Changelog.gg summarizes and formats this update. How we read updates.
