Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings everyone,
What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Compatibility
- Store
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
Note
Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.
Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.
We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.
v0.37.6
(October/09, 2025)
Vehicles
Bruckell Bastion
Fixed missing license plate lights on widebody sport rear bumper
Civetta Scintilla
Fixed several incorrect support beams
Fixed duplicate spare wheel slot on cut chassis
ETK I-Series
Fixed rally configurations using wrong interior
ETK K-Series
Fixed instability when attaching certain spoilers/wings to the lightweight trunk
Gavril Roamer
Fixed excessive brightness on the right mirror indicator
Hirochi Sunburst
Fixed missing paddle shifter on some configs
Fixed wrong default horn
Ibishu Covet
Fixed rally configurations using wrong interior
Ibishu Miramar
Repositioned nitrous bottle to work on every body style without clipping
Common
Updated the "Frozen Dust" color (ETK800 and ETKC)
Props - Trampoline
Fixed the ramp slot offset not working correctly at certain sizes
Gameplay
Fixed issues with Track Builder
User Interface
Fixed an issue that caused inability to close the parts selector when license input is focused
Input & Force Feedback
Fixed an issue that could break mouse steering while hovering over a UI element
Game Engine
Fixed the CEF process not stopping after one shot render
Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done
World Editor
ScriptAI Editor
Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox
Launcher
Fixed Launcher integrity check failing
Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
Fixed English-only translation strings for one of the main buttons
Linux
Added support for steering wheel D-pads
Fixed Shift showing up as an active modifier on startup
v0.37.5
(September/23, 2025)
Vehicles
Cherrier FCV
Fixed clipping issues with fire extinguisher on race interior
ETK I-Series
Removed leftover duplicate/test slots under the steering box
Fixed position on the navigator prop
Fixed missing and incorrect production years on certain configurations
Fixed clipping of exhaust tips with the bumper
Fixed position of the roofbar load (was too low)
Fixed numerous issues with parts not breaking off correctly
Fixed lifted front strut not appearing on the off-road config
Fixed white lines on the side of the Rotopad Livery
FPU Wydra
Fixed missing transparency on the badge material
Gavril Barstow
Fixed a Jbeam issue that caused the whole car to deform too easily
Gavril Bluebuck
Fixed floating issues on 353 CUI V8 engine
Gavril Grand Marshal
Fixed an issue with the hood occasionally failing to close after opening
Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
Fixed incorrect material on the middle part of the limousine roof when split
Fixed incorrect material setup on interior tinted glass
Gavril H-Series
Fixed broken material on dually disc brakes
Hirochi Aurata
Fixed incorrect behavior of base front shocks
Wentward DT40L
Fixed issues with materials when using Livery Editor
Props
Fixed a typo in Large Roller description
Updated the shape of the button trigger to a sphere on spike strip launcher
Fixed improper mesh for bolts on Small Spinner
Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
Gavril T-series
Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
Hirochi Sunburst
Fixed unpainted chunk of the bumper on two tone livery
Fixed several issues with the interior textures of the wagon trunk
Wendover
Fixed an issue with the missing radiator fans
Legran
Fixed an issue with the missing radiator fans
Levels
Automation Test Track
Fixed narrow path on the dam and adjusted meshes
East Coast, USA
Fixed collision on gas station store
Hirochi Raceway
Added speed lines to pit lane
Italy
Improved presentation around the lonely speed limit road sign in field
Updated navgraph on a road segment with malfunctioning traffic
Johnson Valley
Fixed a large floating rock
West Coast, USA
Fixed misconfigured glass material on fencing mesh
Fixed a hole between buildings
General
Fixed excessively large level thumbnails
Gameplay
Fixed several cases of improper reset behavior when a vehicle is coupled with props
User Interface
Fixed an issue that caused the game to remain paused after exiting the menu
Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
Fixed an incorrect label for the input binding that zooms out the camera
Fixes for the Minimap
Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
Fixed several errors thrown by markers when a level is loaded without any vehicle
Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
Play mode marker visibility now works the same way on Minimap and in the game world
Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility
Missions
The G-limit on Villa VIP is now less sensitive
Input & Force Feedback
Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
Game Engine
Fixed a crash that manifested when trying to add an invalid object to a SimGroup
Vehicle AI & Traffic
Adjusted traffic algorithm to reduce density in some areas
This lowers the amount of local traffic on rough or narrow roads
Generalized the lane bias factor
Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
Launcher
Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
Linux
Fixed the native crash reporter on Linux
Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
Fixed occasional broken mouse grab on X11
v0.37.4
(September/18, 2025)
User Interface
Fixed an issue with Vehicle Selector breaking due to paint validation
v0.37.3
(September/18, 2025)
User Interface
Vehicle Selector
Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
v0.37.2
(September/18, 2025)
User Interface
Vehicle Selector
Fixed an issue with the Vehicle Selector related to vehicle paints
Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part
Improved the tiles' reaction time when scrolling
Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
Fixed an issue with level selector that could occur after level loading
Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle
Rendering
Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
Virtual Reality
Fixed a crash that could happen when Occlusion mask is invalid
v0.37.1
(September/17, 2025)
User Interface
Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed
Vehicle info.json files are now being sanitized after loading
Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.
Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed
Physics
Fixed traffic cars tires throwing errors when deflating by a spike strip
Source
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