Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings everyone,
What changed
- UI and audio
- Fixes
- Gameplay
- Performance
- Maps
- Store
We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:
v0.36.4
(July/8, 2025)
Vehicles
Burnside Special
Fixed various typos and mistakes in config info files
Civetta Bolide
Fixed an issue with all gauges using different material setups
Gavril MD-Series
Fixed inaccurate tachometer on the school bus
Fixed mesh breaking on school bus safety cushion
Fixed engine clipping into the body upon high speed impacts
Fixed instability with some combinations of rear axle parts
Fixed rear axle being unable to fully break off with some part combinations
Gavril T-series
Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure
Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh
Levels
West Coast USA
Reactivated collisions on city_block5
Fixed collision issues in police station
Gameplay
Enabled leaderboards on all Arrive missions
All Arrive missions in the game now have leaderboards and an end time
v0.36.3
(June/23, 2025)
Vehicles
Bruckell Bastion
Fixed wrong pedals setup for sequential shifter
Bruckell LeGran
Fixed missing clutch pedal with sequential shifter
Burnside Special
Adjusted prices of flathead engine parts
Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine
ETK K-Series
Fixed Rennspecht config having the wrong badge on the engine cover
Gavril D-Series
Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable
Gavril Grand Marshal
Fixed missing wig-wag headlights on unmarked police
Gavril MD-Series
Retuned armored truck deformation
Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible
Improved transfer of forces between the roof and the walls, making the truck easier to crush
The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way
Door hinges are more resistant to shock impact, and therefore stronger
Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)
Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)
Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck
Fixed early front fender nodes clipping with school bus body
Tweaked some openables on the school bus
Fixed some front tires being on inside out (derby paint appeared on the inside)
Fixed wheel hubs naming inconsistency
Fixed camo livery being stretched on the armored truck body
Fixed driver camera being positioned too low on the armored truck
Fixed wrong material on armored truck mudflaps
Gavril Roamer
Tweaked signal stalk position
Gavril T-Series
Fixed TC83s Logging config having a right door panel while the rest of interior was stripped
Ibishu Miramar
Made headlight covers hide front turn signal flares
Fixed rear seat cargo box attachment
Fixed column shifter animations being inverted on RHD dashboard
Ibishu Pessima (1988)
Fixed gauge off and on materials being different
Simplified traffic vehicles
Fixed incorrect glowmaps on Soliad Wendover indicators
Fixed inverted inner trunk normals on the Soliad Wendover
Updated Ibishu BX hatchback taillights to match the proper equivalent's intended functionality
Fixed some polygons being lit up wrong on the Soliad Wendover taillights
Common
Made light bar mode bindings affect every light bar on the vehicle in case there are multiple
Levels
West Coast, USA
Fixed american flag material
Fixed a floating lamp
Fixed a hole in terrain
Updated misplaced window texture on door on a slum area house
Fixed sidewalks' collisions degrees
Fixed z-fight signs on gas station column
Fixed incorrect normals on 5 bay warehouse
Fixed flagpole LOD on mall building
General
Fixed different material and texture duplicates
Industrial Site
Added some decal to hide metal texture repetitions
Fixed pipe overlapping with concrete wall in tank farm
User Interface
Implemented a fix to address parts becoming invisible while using the parts selector menu
Input & Force Feedback
Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration
Powertrain
Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)
Launcher
Added back the automatic integrity check that should happen after a Deep Clean
Linux
Fixed a startup crash related to incompatible libpng versions
v0.36.2
(June/19, 2025)
Vehicles
Gavril MD-Series
Added school bus skin UV template
Fixed steering shaft angle on armored and bus bodies
Fixed push bumper position on extended and crew frame
Fixed various issues with the shifter
Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
Fixed school bus gauge cluster attachment to main dash
Burnside Special
Fixed front license plate position on facelift bumper
Fixed frame stretching when rear gasser suspension is broken off
Fixed aim of the passenger side mirror
Hirochi SBR4
Fixed the default color of the base RWD Manual
Hirochi Sunburst
Fixed some configs having wrong pedals
Ibishu Covet
Fixed missing taillight flares on USDM taillights
Ibishu Miramar
Fixed duplicate rear license plate slot on ute body
Fixed incorrectly animated turn signal stalk on LHD dashboard
Fixed some configs having incorrect pedals equipped
- Miramightyreplaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
Fixed broken taillight and headlight deformGroups
Ibishu Pessima (1996)
Fixed a missing texture error on metric gauges
Soliad Wendover
Fixed missing clutch pedal on sequential transmission
Common
Fixed wrong material on steelwheel_01a_old
Fixed roofbar mattress load conflicting with some parts on several cars
Gameplay
Added a prefab to Helter Skelter crawl mission for better navigation
User Interface
Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively
Input & Force Feedback
Fixed more cases of Force Feedback not working properly
Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
Fixed inability to customize your controls and settings when certain mods were installed
This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
Improved how to enable/disable gamepad vibration based on feedback from the community
If you never customized your "Steering" binding on controller, vibration will be active by default.
To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
- To enable vibrationcheck Enabled , then set Feedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
- To disable vibrationuncheck Enabled .
Rendering
Fixed crashes when rendering assets that produced errors during loading
Modding
Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer
As a reminder, if you're a user who wants to install a normal mod:
❌ Do not copy mod files anywhere inside the game install folder
❌ Do not copy mod files into /levels, into /vehicles or alike.
❌ Do not extract ZIP files, do not copy files outside the ZIP file.
❌ For your own security, we advise that you are very wary and do not run.EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
✔️ Do follow the official mod installation steps.
Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.
v0.36.1
(June/17, 2025)
Vehicles
Gavril MD-Series
Fixed missmatched final drives on off-road school bus config
Ibishu Miramar
Fixed export sedans having "coupe" in config name
Fixed early GTZ headlight being misplaced
Gameplay
Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
Fixed "Deflate random tire" action and added it to the Radial Menu
Early Preview: Career Mode
Fixed an issue where bonus objectives would provide the reward multiple times instead of only once
Missions
Fixed map being openable during the challenge loading and unloading transitions, which could break the game
Corrected thumbnail for Mountain Drifting
- Cannon missionsdisabled node grabber and map modes
Input & Force Feedback
Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
Changed how to enable vibration feedback
If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)
You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option
Source
Changelog.gg summarizes and formats this update. How we read updates.
