Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings everyone,
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Compatibility
We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:
v0.35.5
(April/10, 2025)
Game Engine
Fixed a crash when closing the application
Input and Force Feedback
Improved force feedback in several steering wheels by reducing the refresh rate
In recent releases the Automatic update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts Automatic back to using 400Hz or lower.
Note: If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to Automatic.
v0.35.4
(April/9, 2025)
Vehicles
Hirochi Sunburst
Fixed mismatched sideskirts on rally configs
Fixed slightly misaligned trigger for hazard lights
Added sport mode position on CVT transmission
Added 2.5 badge
Fixed mirrored paddles
Autobello Piccolina
Fixed a typo in Corse steering wheel name
Bruckell Nine
Fixed missing generator pulley on I4 adjustable rev limiter
Civetta Bolide
Fixed incorrect names for rally configs
Ibishu BX-Series
Fixed clutch pedal duplication with certain dashboard + shifter combinations
SP Dunekicker
Fixed a typo in fire extinguisher slot name
Common
Fixed incorrect model for 13x7 TIMS koidara rear wheels (bronze)
Simplified Traffic Vehicles
Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping
Levels
Johnson Valley
Fixed an issue with floating rocks in the north-west
Italy
Fixed bad placement of grass/dirt decals near gas station.
West Coast
Fixed an issue with floating rocks in quarry
Fixed missing roof in suburb area
Game Engine
Fixed a variety of game crashes that affected multiple mods
Audio
Reverted changes to the BX-Series audio (engine-only)
Fixed a crash caused by mod audio playback
Playing loose audio files from within mods using the SourceGroup field of the sound emitter resulted in a crash
User Interface
Radial Menu
Removed unnecessary file read/write operations while using radial menu. This should improve performance when using low-end hard drives
Fixed an issue with UI apps disappearing after changing the layout then switching to Bigmap and back to Freeroam
Implemented a potential fix for the translation service showing broken labels in Main Menu and several other screens
Fixed UI apps not loading layout with a scenario in Freeroam
Fixed incorrect milliseconds display under certain conditions
Fixed non-functioning events in Vue UI apps that are running under Angular
Implemented a potential fix for navigator not loading in mods
Gameplay
Orbit Camera
Dynamic orbit camera pitch transition is now paused when the camera is rotated manually by the player
Early Preview: Career Mode
General Fixes
Fixed AI Race challenges not showing default objectives in some cases
Added mileage to vehicle assessment results
Performance Test is canceled if the engine is too damaged
Fixed vehicles not requiring repairs for challenges if the performance index was not yet assessed
v0.35.3
(April/4, 2025)
User Interface
Fixed an issue with the Radial Menu where the buttons could lose focus randomly when using a mouse while a controller is plugged in
Updated iconfont, added new icons for the Infobar and Radial Menu
Replaced the old Replay App with a new one, minor styling fix for the updated app — speed controls are now centered with the Play button
Fixed Hardware warnings that previously appeared on every Main Menu entrance
- Several fixes for the Infobarimproved handling of long labels, and tweaked responsiveness on smaller screens
Fixed navigator mod support (e.g. GPS screens)
Game Engine
Fixed a crash happening when exiting the application
Fixed a rare crash during startup
Vehicles
Hirochi Sunburst
Fixed wobbly race pedals
Fixed tachometer showing wrong RPM
Fixed wrong displayed type on some configurations
Fixed trunk box instability
Fixed missing ignition key prop
Fixed wrong traction control on comfort configs
Fixed wrong suspension on Sport S configs
Fixed front skidplate instability
Fixed wastegate typo in Tuning menu
Fixed wrong pedals on some configs
Fixed rear roof bar clipping with the roof
Switched "Base Torque Split" variable from %Front to %Rear
Fixed inability to edit the vehicle in Livery Editor
Fixed wrong badges on some configurations
Fixed carbon fiber hood not closing
Fixed non lockable transfercase having lock button on interior
Cleaned up config descriptions to better indicate which market the car is made for
Autobello Piccolina
Fixed baja coilovers missing dampers
Fixed instability with numerous front accessories, stock body, and front oilcooler
Bruckell Moonhawk
Fixed indicator stalk rotating wrong way
Burnside Special
Fixed missing headlight lids and taxi sign
Cherrier FCV
Fixed outdated thumbnails of Rally configurations
ETK 800-Series
Fixed wrong siren on Polizia config
Fixed floating EU light bar
Fixed rear seat instability issue
ETK I-Series
Fixed floor spiking
Gavril Barstow
Fixed headlight smoothers not working on RoadSport front fascia
Gavril D-Series
Fixed signal glass emissives on base facelift headlights
Gavril H-Series
Fixed misaligned rear differential on heavy duty axle
Hirochi SBR4
Fixed missing performance data on rally configs
Fixed one missing mudflap on rally configs
Ibishu BX-Series
Removed option to equip mud flaps on cut rear bumper (they don't attach properly to it)
Ibishu Covet
Fixed wrong description on Track config
Ibishu Miramar
Made rear fascia non removable
Common
Fixed various EU lightbar issues
Cleaned up some displayed body styles in UI
Simple traffic vehicles
Fixed mirror issue on the H-Series
Levels
West Coast USA
Improved collision meshes on refinery units and island
Fixed missing and badly rotated refinery units on island
Fixed incorrect AI pathing at diner
Fixed some misplaced vegetation clipping through objects or floating
Fixed missing collisions in downtown rail station
Adjusted guard rails and signage along highway underpasses
Added missing guard rails on refinery pier
Improved decal road readability at ticket booth on drag strip
Fixed several AI paths
Fixed vertex coloring on station_downtown.dae
Fixed and simplified collision on sign_truss2.dae mesh
Fixed multiple sunken bushes and oversized trees around the downtown train station
Fixed lighting for station underpass
Corrected mud decal on the gravel track
Corrected asphalt, gravel, and beach sand depths and ground coverage in several areas
Linux
Fixed missing Vulkan extension for Monado VR platform
Fixed crash on start inside Flatpak Steam
Fixed a crash when Flatpak Steam is open, but binary is launched outside Flatpak
Vehicle AI & Traffic
Fixed behavior of traffic activation function
This returns the old behavior of allowing all spawned vehicles to be used as traffic.
Parking system optimization and bounding box fix
Early Preview: Career Mode
Fixed an issue where some parts kept their old color when repainting a vehicle
Fixed an issue where you could remove the body from a vehicle in the part inventory
World Editor
Fixed various errors and issues in the Traffic Manager
Parked cars are now designated as not drivable
Fixed a wrong index in the vehicle selector
Fixed errors that could show up when loading a session
Building Architect: adjusting roof shape for base shape with concave angles
- Building Architectfixed issues with loading saved session from JSON
Audio
Reduced the volume of antilag on Vivace Rally by 4dB
Modified the EQ pass on i4p 2000 as it was too muffled
v0.35.2
(April/3, 2025)
Game Engine
Fixed a crash to desktop that could occur during startup (showing error 0xc0000139 STATUS_ENTRYPOINT_NOT_FOUND)
Fixed a crash in physics subsystem when using certain mods
Fixed a crash to desktop in audio subsystem
Fixed a potential drop in framerate when certain input devices were connected
v0.35.1
(April/2 2025)
Game Engine
Fixed an issue that caused the Radial Menu to remain active, preventing normal gameplay
Implemented a potential fix to address a number of issues with force feedback failing to activate or behaving inconsistently/unpredictably
Fixed a crash that happened when generating cache files to speed up loading of certain mods
Fixed a crash that could happen in some cases while processing textures
Source
Changelog.gg summarizes and formats this update. How we read updates.
