Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings everyone,
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
v0.30.6
(Oct/24, 2023)
Levels
West Coast, USA
Removed unused blockout/test meshes
Added decalroad to hide seam in sidewalk near new dock
Improved a concrete material to make it appear less flat
Gridmap
Deleted a duplicated material
Game Engine
Fixed game crashing when switching audio output device in non-English Windows
Fixed crashes upon generation
Fixed missing decal roads in some mods
Virtual Reality
Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode
v0.30.5
(Sep/29, 2023)
Vehicles
Burnside Special
Fixed wrong shifter on Taxi config
Gavril H-Series
Fixed license plates clipping on several bumper variants
Ibishu 200BX
Fixed rear quarter spiking
Adjusted trunk base
Fixed chassis instability with certain part combinations
Fixed node alignment issues on hood/trunk
Levels
West Coast, USA
Fixed floating stop sign
Fixed floating curbs near Turbo Burger
Fixed invisible wall on bridge railway line
Fixed sidewalk and building issues near fire station
Fixed missing fence collisions near steel factory
Fixed dealership building sidewalk and door details
Updated garage sidewalk texture
Fixed old_fence LoD
Fixed terrain popping out from sidewalk
Missions
Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA
AI & Traffic
Fixed navigraph issues on West Coast, USA
Fixed incorrectly configured traffic signals on West Coast, USA
Fixed missing parked cars when spawning traffic in some cases
Replay
Fixed performance issues during the recording and playback of replay files
Game Engine
Fixed crashes on imposter generation
v0.30.4
(Sep/27, 2023)
Vehicles
FPU Wydra
Fixed navigation not turning off fully
Gavril D-Series
Fixed D35 Chief Rancher Diesel using wrong transmission
Gavril H-Series
Fixed H45 Rollback using wrong transmission
Gavril Roamer
Fixed LXT35 variants using wrong transmissions
Hirochi Aurata
Fixed navigation not turning off fully
Ibishu Covet
Fixed typo in The Unstable description
Soliad Lansdale
Fixed mudflaps not appearing when equipped on late front fenders
Fixed invisible brake calipers on some configs
Fixed locking transfer case being invisible
Levels
West Coast, USA
Added 4 more numbers for fuel pumps
Adjusted dealership icons height to be more on player eye level
Fixed small terrain, forest, and ground cover issues
Fixed portals making the vehicle disappear in steel factory
Updated refinery sign
Fixed a hole in wood piers
Fixed misaligned texture on the diner building
Fixed port_pier LoD UV stretch
Fixed dealership building’s door and curb
Fixed annotations
Simplified collision mesh of gas station pumps
Fixed misaligned tram lines near Apex gas station
Fixed gazebo normals
Game Engine
Fixed possible crash when exiting the program due to wrong handling of input devices
Fixed issue in Display options potentially leading to an incorrect screen refresh rate
Powertrain
Fixed wrong local usage of “clamp” in N2O tank
Missions
Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds
Virtual Reality
Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR
Fixed crash when exiting the sim if VR had been used
Added links to VR documentation in both Options > Display and in the VR welcome screen
Added ‘VR’ keyword for quicker bindings search in Options > Controls menu
Lua
Fixed Lua syntax errors and logic bugs
v0.30.3
(Sep/25, 2023)
Vehicles
Autobello Piccolina
Fixed watercooled engine single turbo using wrong intake pipes
Civetta Scintilla
Fixed FFB tuning slider not working
ETK 800-Series
Fixed random capitalization and other issues in many config descriptions
Hirochi Aurata
Added functional dashboard buttons to the Hirochi Aurata
Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should
Fixed literally unplayable typo in high performance radiator name
Fixed driveshaft being unbreakable
Fixed intake pipe stretching
Fixed turbo pipe meshes not breaking when engine is ripped out
Fixed excessive amount of toe and camber adjustment
Made dashboard lights turn off with ignition
Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed
Ibishu Covet
Fixed random capitalization in many config descriptions
Fixed 1.5 ZXi being too expensive
Soliad Lansdale
Retuned strength of undertray and front bumper
SP
Fixed naturally aspirated race intake having supercharge3r mesh
Trailers
- Enclosed Cargo Trailerfixed incorrect taillight arrangement to match US trailer plugs
- Tilt Deck Trailerfixed incorrect taillight arrangement to match US trailer plugs
Props
Improved configuration thumbnails on engine props
Common
Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang
Fixed broken UV map on "LED oval aux3" light
Levels
West Coast, USA
Fixed flickering on billboard sign
Updated construction area sand barrels and road near movie studio
Fixed collision on steel factory machinery
Fixes several meshes on the island
Fixed export issue with island power cable UVs
Adjusted dealership's garage door position
Added annotations
Gameplay & Missions
Fixed a few missing mission star texts due to obsolete star info
Prevented a few cases of giving the player a free car after a mission finishes
Powertrain
Increased allowed RPM difference for non-synchronized reverse gears
Fixed manual shift logic getting stuck when shifting to neutral
Fixed H-pattern shifter animation not returning to center position in neutral
Input & FFB
Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
Virtual Reality
Disabled Depth of Field in VR mode
The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
UI
Fixed error in game context UI
Game Engine & Rendering
Fixed crash in CEF during exit of the application
Fixed crash in multi-spawn code
Fixed crash when generating impostors with some materials
World Editor
ScriptAI Editor
Fixed an issues with scripts starting later than time zero
Fixed an issue with start/end offsetting in camera path were failing
Fixed an issue when removing last trajectory nodes
v0.30.2
(Sep/21, 2023)
Levels
West Coast, USA
Added LoDs and collision to the gas terminal
Deleted a portal floating outside steel factory
Fixed several zones in the steel factory
Fixed a couple portals in steel factory
Fixed missing collision on Petrol station
Audio
Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
Input & FFB
Implemented a potential fix for crashes to desktop when certain input devices are used
Gameplay
Updated the “Tow menu” options during test drives
Game Engine
Fixed crash crash during material generation
Virtual Reality
Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
Fixed UI being drawn twice on the main window
v0.30.1
(Sep/21, 2023)
Vehicles
Bruckell Bastion
Made trunk opening more reliable
ETK K-Series
Fixed wrong stalk orientation
Gavril Bluebuck
Fixed automatic console shifters wrong animation
Gavril D-Series
Fixed deformation on RL extended cab door
Hirochi Aurata
Fixed typo in Sport (CVT) variant descirption
Fixed mud tire rotation
Ibishu Covet
Fixed rear bumper trim name
Removed wrong file that made it look like there was an extra configuration in selector
Ibishu Pessima (1996-2000)
Fixed simple traffic trunk piece missing
Trailers
- Tilt Deckfixed incorrect behavior of wheel offset variables
Levels
West Coast, USA
Deleted several stretching decalroads
Fixed the workshop building to previous state
Fixed collision in steel factory underground area
Fixed grabby colmesh on island parking lot
Launcher
- Support ID toolfixed an issue that was blocking submission of logs
UI
Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
Fixed career saves breaking if you reached level 2 of the specialized branch
Fixed ability to add or remove parts from vehicles from the part inventory
Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
- Screenshot Creatorfixed image format settings being ignored and using PNG all the time
AI & Traffic
- Steam DeckAdjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
Fixed the Options → Display → VR → Center button not reacting to clicks
Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool
Source
Changelog.gg summarizes and formats this update. How we read updates.
