Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings everyone,
What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
We are bringing you another small hotfix today, which should resolve several issues that were reported after the latest major release.
If you encounter any further issues, feel free to reach out through our support form: https://support.beamng.com/
Vehicles
Autobello Stambecco
Population tweaks - allowed Autobello Stambeco to spawn in traffic
FPU Wydra
Added production years to info
Gavril Barstow
Fixed an issue where the engine would keep running after the subframe was torn off the body
SP Dunekicker
Fixed steering lock
SP Rockbasher
Fixed engine break group
Added production years to info
Levels
East Coast, USA
Fixed floating trees
ETK Driver Experience Center
Fixed missing material on procedural track time trials
Industrial Site
Improved performance of tall plants
Johnson Valley
Optimized polycount of truck mesh
Fixed antenna collision
Fixed GPS road around the junction
Fixed a hole in the highway mesh
Fixed low detail road markings
Fixed several console errors
Jungle Rock Island
Fixed an issue with river on the small dam
Small Island, USA
Fixed ring race GPS display
Utah, USA
Added a brand to the Canyon gas station
Fixed glass material transparency
Fixed incorrect zone in west tunnel
West Coast, USA
Improved Movie studio / canyon road intersection
Cleaned up Movie studio sidewalk
Fixed inverted collision surface on quarry support structure
Fixed a hole in terrain near one of the highway overpasses
- CommonUpdated depthmap on most levels
Powertrain
Fixed an issue with braked differential steering when removing wheels
Fixed rotators not being usable as speedometer sources
Traffic
If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them
Improved speed limits for main highway in Johnson Valley
Slightly improved AI traffic driving at turns and corners
Missions
Fixed and Improved Backroads TT on ECUSA
Improved Small Island AI races
Balanced goal times on Triple Threat time trial mission on WCUSA
Fixed racepath detection for crawl missions
Fixed provided car config for Alleyway Hillclimb mission on WCUSA
Input and Force Feedback
Fixed bindings for PXN V10 steering wheel pedalset
UI
Fixed an issue where garage mode could be opened in unintended ways
Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missions
Audio
Mid engine and turbo unfiltered in cabin view
Mix structure change for doors when in cabin
Implemented cabin filter tweaks
Optimized tire cabin filters, reducing performance requirements
Launcher
Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language
World Editor
Added Groundcover UV Tool
Improved usability of Vehicle Screenshot Creator
Flowgraph Editor
Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center
Source
Changelog.gg summarizes and formats this update. How we read updates.
