Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- UI and audio
- Workshop
In this hotfix we deployed a number of fixes for issues identified with the major release 0.25
Check out this announcement on our website for the complete list of hotfixes!
Vehicles
Bruckell Moonhawk
Fixed 'Body Colored Trim' - color changes no longer affect each other
Fixed some trim pieces not being properly affected by 'Body Colored Trim' skins
Civetta Scintilla
Removed unused test thrusters from root jbeam as they were breaking mods
Fixed duplicated rear suspension dampers
Common
Fixed incorrect light colors and patterns on European Police lightbar
Levels
- Small IslandFixed AI decal road
Missions
Polished 'Island Rally Cross Club Race B' and C missions on Small Island
Removed 'Island Rally Cross Club Race A' from Small Island
Audio
Updated FMOD, this should resolve rare issues with missing sound on Windows
AI
Minor adjustment to Chase mode logic; AI will avoid getting confused if driving directly beside the player
Traffic
Improved police / suspect values to make gameplay more enjoyable (less despawning)
Improved road type comparisons for the traffic respawn logic
Fixed "toggle traffic" binding throwing an error if the traffic module is not loaded
Filtered out spawning large vehicles for traffic (due to physics instability and other issues)
UI
Garage Mode: Prevented resetting and making the vehicle drivable
Game Engine
GLTF exporter
Fixed duplicate packed texture
Fixed missing texture for BNG materials
Fixed file becoming corrupted when exporting more than 200 meshes
Lua
The recently added function queueObjectLua(...) must now be called through be:queueObjectLua(...) instead
Source
Changelog.gg summarizes and formats this update. How we read updates.
