Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Vehicles
Civetta Scintilla
Fixed missing rear firewall beams causing nodes to get loose when some parts are removed
Fixed roll cage being too strong
Fixed roof bar mount texture UVs
Fixed race hood texture UVs
Fixed UI name for front driveshaft on AWD models
Fixed wrong default tires on the GTx and GTx Spyder
All vehicles
Updated thumbnails
Tires
Fixed tread direction of new drag tires
Digigauge
Fixed readability of the screen, removed blank space on the sides
Fixed center column text being to big in some cases and clipping on other cells
Small Island
Fixed AI decal road
Missions
A selection of Missions can now be played directly from the Scenarios Menu.
Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, Hypermiling at the Gas Station, Knockaway: Blocked Road, Beginning and Target Jump: Bridge.
Starting these from the Scenarios Menu will use the default settings and the default car (for A Run For Life and Hypermiling at the Gas Station).
Missions can be made available like this using a setting from the mission editor.
Other mission changes:
Added two more Missions to the Driver Training Campaign: Trailer Delivery Intro and Barrel knocker Basics
You can now gain the Driver Training Campaign Steam achievement (previously attainable by completing the old campaign) by passing the Advanced Circuit mission of the new Driver Training Campaign.
All Missions now have a Date and Author field.
Fixed UI Issue in Target Jump missions.
Fixed Vehicle Freezing not working properly in Target Jump missions.
Fixed Points not being rounded properly in Bus missions.
Garage to Garage missions will now have proper traffic for their level.
Fixed Garage to Garage missions sometimes having too big vehicles or too small parking spots.
Added 3 AI races to Small Island
Fixed an issue where some actions were not blocked correctly, allowing the user to recover or teleport the player vehicle, among other things.
Garage Mode
Fixed some camera issues after changing the vehicle
Powertrain
Fixed Clutchex AWD not working correctly in reverse
Controller
Fixed an issue where under some circumstances DSE would not initialize correctly and leave the car unusable
Fixed an issue where adaptive brake lights with no installed ESC would not function correctly
AI/Traffic
Fixed a bug where AI traffic resets by pressing Insert or Home
Fixed a few logic issues in Chase mode; chasing vehicles should act stronger now on long road segments
Game Engine
Fix UI not being able to access files with non-ascii characters
Improved throttling of dashboard updates
Fixed calculations of camera speed and rotational speed that are used by sound system
Thumbnail Creator
Fixed wrong camera mode when taking the screenshot for a custom config
Source
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