HomeGamesUpdatesPricingMethodology
Steam News16 August 20214y ago

Minor Update v0.23.5 Released

We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios.

Full notes

Full BeamNG.drive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
changedWe are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.
fixedGame EngineFixed an issue where audio files from content/audio.zip were not accessible in-game
fixedGame EngineFixed crash while exporting performance graph data to JSON
removedLauncherMigration will no longer be performed if this is the first run of the game
fixedAIFixed an issue with scriptAI not moving
fixedRenderFixed materials when using UV1 on normal maps

We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.

Game Engine

  • Fixed an issue where audio files from content/audio.zip were not accessible in-game

  • Fixed crash while exporting performance graph data to JSON

Launcher

  • Migration will no longer be performed if this is the first run of the game

AI

  • Fixed an issue with scriptAI not moving

Render

  • Fixed materials when using UV1 on normal maps

  • Fixed material's UV animations

Scenarios

  • Fixed traffic respawning when a bus route is restarted

Replay

  • Fixed vehicles sometimes being invisible when playing back replays after a game restart

  • Fixed some replays not working when they had been recorded in certain mod maps

  • Slightly improved logging of the replay system

World Editor

  • Decal Road Editor

    • Fixed some road materials not showing up in the inspector

    • Fixed an issue where duplicating a road in the object tool makes it unselectable in the road editor

    • Disabled regeneration of all decal roads on exit to make exiting faster

    • Improved performance of road editing when the "overObjects" field is set

  • Forest Editor

    • Fixed newly created forest item meshes not being saved

    • Added copy, paste and duplicate to the forest editor

    • Deselect forest brush when switching to "select item" mode

  • Terrain Editor

    • Fixed reload of terrain materials when saving changes to materials

  • Object Tool

    • Improved performance of the object tool by disabling constant "hovered object detection"

Source

Steam News / 16 August 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.