Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.
Game Engine
Fixed an issue where audio files from content/audio.zip were not accessible in-game
Fixed crash while exporting performance graph data to JSON
Launcher
Migration will no longer be performed if this is the first run of the game
AI
Fixed an issue with scriptAI not moving
Render
Fixed materials when using UV1 on normal maps
Fixed material's UV animations
Scenarios
Fixed traffic respawning when a bus route is restarted
Replay
Fixed vehicles sometimes being invisible when playing back replays after a game restart
Fixed some replays not working when they had been recorded in certain mod maps
Slightly improved logging of the replay system
World Editor
Decal Road Editor
Fixed some road materials not showing up in the inspector
Fixed an issue where duplicating a road in the object tool makes it unselectable in the road editor
Disabled regeneration of all decal roads on exit to make exiting faster
Improved performance of road editing when the "overObjects" field is set
Forest Editor
Fixed newly created forest item meshes not being saved
Added copy, paste and duplicate to the forest editor
Deselect forest brush when switching to "select item" mode
Terrain Editor
Fixed reload of terrain materials when saving changes to materials
Object Tool
Improved performance of the object tool by disabling constant "hovered object detection"
Source
Changelog.gg summarizes and formats this update. How we read updates.
