Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
It's time for yet another minor update! We've resolved the issues that players have reported with the game engine, scenarios, and World Editor, as well as implemented a few small tweaks to the traffic AI logic.
Vehicles
Tweaked roughness levels on Vivace underbody and carbon fiber parts
Scenarios
Fixed King Size scenario
Game Engine
Fixed texture compression artifacts when cooking textures
Traffic
Improved police pursuit logic when the player resets their vehicle
Made police AI avoid ramming the player if the player is driving slowly or pulling over
Improved scriptAI throttle control
Audio
Fixed the game crashing due to custom vehicle sounds in mods
World Editor
- InspectorFixed issue where a change to an objects' file field would always be applied to its first file field
Source
Changelog.gg summarizes and formats this update. How we read updates.
