In this update8
Full notes
Full BeamNG.drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
BeamNG.drive changes
We have another round of fixes and enhancements for you today. Reported issues with Time Trial, Scenario, and Campaign end screens have been resolved, and Vulkan received a series of stability improvements.
On the Launcher side, a fix has been applied to the verification tool's file removal process, and we also addressed several issues with Vehicles, World Editor, and UI.
Thank you so much to everyone who took the time to report issues and share feedback!
Vehicles
Bruckell LeGran
Fixed wagon rear signal lamps not disabling their glowMaps when breaking
Gavril H-Series
Fixed population of derby config
Gavril Roamer
Fixed population of derby config
Ibishu Pigeon
Fixed single-sided mesh for I4 engine accessory belt
Fixed mesh bindings of upper door mirror bracket
Ibishu Wigeon
Fixed single-sided mesh for I4 engine accessory belt
Common
Global tweak to BeamLimitDamp of vehicle engine mount beams
UI
Fixed an issue with the license plate regeneration button
Fixed broken end screens for Time Trials, Campaign, and some Scenarios
Fixed not being able to disable shadows when Lighting Quality is set to Lowest
Fixed an issue with CPU-bound computers that resulted in CEF being overloaded with requests and data. This resulted in several seconds of delay in the user interface
Improved the frame rate dependency of the in-game HTML interfaces to be half the game's speed (30 fps max for now), allowing the game additional hardware resources
Game Engine
Stability fixes for Vulkan rendering
Fixed Borderless mode in Vulkan
Fixed inverted reflections in vehicle mirrors if graphics setting for Texture is set to Low
Fixed bug where beamLongBound and beamShortBound got reset to 1 if set to 0 in jbeam (Nonzero values were unaffected)
Camera
Fixed an issue with path camera not playing in some scenarios and campaigns
Launcher
Fixed verification tool removing critical game files due to letter case sensitivity
Fixed verification tool deleting unknown files without moving them to the backup location first
Traffic
Implemented loading screen while loading traffic vehicles from the radial menu
Fixed traffic spawning way too close to the player vehicle (especially in Bus Routes mode)
Tweaked traffic parameters in Bus Routes mode
World Editor
Flowgraph
Fixed errors in the Distance Between node
Fixed an issue where the World Editor could not be opened due to missing files
Fixed issue with the vehicle engine audio debug tool where it was not possible to change any values
Fixed an issue where objects being set as "hidden" would be unhidden when loading a level
Fixed a crash when editing a hidden decal road
Fixed several crashes when importing, adding, or deleting terrain blocks
Fixed an issue where decal roads couldn't be selected sometimes
The transform gizmo will be hidden now if the object doesn't have the respective field for it
Misc
Bus Routes
Fixed Utah bus lines using incorrect route
Track Builder
Fixed editor breaking sometimes
Source
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